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API ReferenceGE Extensionseditorutil

Vehicle Filter Utility

Vehicle filter editor for missions/quests - provides a UI for base filters (whitelist/blacklist), probability-weighted sub-filters, manual additions/removals, and vehicle selection using configListGen

Vehicle filter editor for missions/quests - provides a UI for base filters (whitelist/blacklist), probability-weighted sub-filters, manual additions/removals, and vehicle selection using configListGenerator.


Class: C (returned by factory function)

MethodSignatureDescription
C:init(element)element: tableStores the element reference; ensures configListGenerator is loaded
C:initialize()-Scans all vehicle models/configs to build available filter properties and UI data
C:setContainer(ctd, container)-Restores filter settings from mission type data; handles old→new format migration
C:draw(ctd, container, labelFn)-Renders full filter UI: eligibility toggles, base filter, probability settings, config list, manual add

Module-Level Functions (exposed for constructor use)

FunctionDescription
generateVehicleOptionsFromProbabilitySettings(...)Generates vehicle options array from base filter + probability settings
convertBaseFilterToConfigListFormat(baseFilter, filterByProp)Converts UI filter format to configListGenerator whitelist/blacklist
doesVehiclePassFilterObject(vehicleInfo, filterObj)Tests a vehicle against a filter object (OR within whitelist, exclude on blacklist match)
cleanBaseFilter(baseFilter)Removes empty/false filter entries for clean serialisation
cleanProbabilitySettings(probabilitySettings)Cleans probability settings for serialisation

Filter Data Structure

-- Saved in missionTypeData[fieldName]:
{
  baseFilter = {
    whiteList = { {propName="Drivetrain", type="set", values={AWD=true}} },
    blackList = { {propName="Type", type="set", values={Trailer=true}} }
  },
  probabilitySettings = {
    { weight = 2.0, whiteList = {...}, blackList = {...} },
    { weight = 1.0, whiteList = {...}, blackList = {...} }
  },
  manualAdditions = { {model="vivace", config="Base", name="Cherrier Vivace Base"} },
  manualRemovals = { ["etk800/Base"] = true },
  maxVehicles = 10,        -- 0 = all matching
  popAttribute = "Population",
  allowAuxiliaryVehicles = false,
  allowLoadedTrailers = false
}

Available Filter Properties

Range filters: Value, Weight, Top Speed, 0-100 km/h, 0-60 mph, Power, Torque, Weight/Power, Off-Road Score, Years

Set filters: Drivetrain, Config Type, Body Style, Transmission, Brand, Country, Region, Source, Type, Derby Class, Performance Class, Propulsion, Fuel Type, Induction Type, Commercial Class


Usage Example

-- Vehicle filter is typically used via editorElementHelper:
local helper = require('/lua/ge/extensions/editor/util/editorElementHelper')({}, 'mission')
helper:addVehicleFilter("Traffic Vehicles", "vehicleFilters")
helper:setContainer(missionContainer)
helper:draw()

-- Direct usage of the utility:
local vehicleFilterUtil = require('/lua/ge/extensions/editor/util/vehicleFilterUtil')
local element = {
  fieldName = "vehicleFilters",
  _id = 1,
  baseFilter = {},
  probabilitySettings = {},
  manualAdditions = {},
  manualRemovals = {},
  maxVehicles = 5,
  popAttribute = "Population",
  allowAuxiliaryVehicles = false,
  allowLoadedTrailers = false,
}
local filter = vehicleFilterUtil(element)
filter:initialize()

-- The filter scans all installed vehicle models and configs
-- to determine available filter properties and their ranges/options.
-- Results are cached for performance; caches invalidate on filter changes.

-- Filter evaluation uses OR logic within arrays:
-- A vehicle must match ANY filter in the whiteList
-- A vehicle must NOT match ANY filter in the blackList
-- Base filter is inherited by all probability settings

See Also

  • Editor Element Helper - Related reference
  • Plot Helper Utility - Related reference
  • Search Utility - Related reference
  • World Editor Guide - Guide

Transform Utility

Reusable position/rotation/scale editor widget with axis gizmo integration, helper buttons (down-to-terrain, focus, move-to-camera, align-with-terrain), and shift+click quick placement.

Vehicle Select Utility

Vehicle model/config/paint selector widget for ImGui - provides dropdowns for vehicle type, model, config, paint layers, and optional custom config paths.

On this page

Class: C (returned by factory function)Module-Level Functions (exposed for constructor use)Filter Data StructureAvailable Filter PropertiesUsage ExampleSee Also