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API ReferenceGE Extensionseditorutil

Editor Element Helper

Reusable form builder for editor UI - creates typed form elements (numeric, string, bool, transform, modelConfig, file, dropdown, vehicleFilter, zoneSelector, etc.) with automatic default data generat

Reusable form builder for editor UI - creates typed form elements (numeric, string, bool, transform, modelConfig, file, dropdown, vehicleFilter, zoneSelector, etc.) with automatic default data generation, container binding, issue checking, and drawing.


Class: C (returned by factory function)

Element Constructors

MethodDescription
C:addCustomElement(label, getNewFn, setContainerFn, drawFn)Adds a custom-drawn element
C:addNumeric(label, fieldName, default, displayOptions)Float input with optional min/max/unit
C:addString(label, fieldName, default, len, displayOptions)Text input with optional translation/dropdown
C:addBool(label, fieldName, default, hideElementList, displayOptions)Checkbox; can toggle visibility of other elements
C:addTransform(label, fieldName, valueOptions, displayOptions)Position/rotation/scale with gizmo and debug draw
C:addModelConfig(label, fieldName, defaultModel, defaultConfig, displayOptions)Vehicle model + config selector
C:addFile(label, fieldName, default, allowedExtensions, displayOptions)File path input with browse dialog
C:addFixedFile(label, filepathsInFolder, displayOptions)Fixed file existence check (no user edit)
C:addRace(label, fieldName, default, ...)Race path file selector (.path.json)
C:addSimpleLapConfig(label, fieldName, displayOptions)Lap configuration editor
C:addSites(label, fieldName, default)Sites file selector (.sites.json)
C:addLeaderboard(label, fieldName, count, best, medium, worst)Best/medium/worst result inputs
C:addReward(label, fieldName, default)Numeric reward value
C:addDropdown(label, fieldName, values, default, tooltips)Dropdown combo selector
C:addVehicleFilter(label, fieldName, displayOptions)Vehicle filter with probability settings
C:addContainerId(label, fieldName, idType, default, displayOptions)Mission/element ID reference
C:addZoneSelector(label, fieldName, globalInfoFolderField, displayOptions)Zone selection from sites file

Decorators

MethodDescription
C:addBigDecoHeader(text, color)Large styled header text
C:addDecoHeader(text, color)Medium styled header text
C:addDecoText(text, tooltip)Descriptive text with optional tooltip
C:addDecoSeparator()Horizontal separator line
C:addDecoSpacer()Small vertical spacer (4px)
C:addDecoDummy(height)Custom-height vertical spacer

Data & Container Operations

MethodDescription
C:getNewData()Returns table of {fieldName → defaultValue} for all elements
C:setContainer(c)Binds a container; calls setContainerFunctions for each element
C:checkContainer(c, fix, tags)Validates container data; returns issues array; auto-fixes if fix=true
C:draw(filterOptions)Draws all elements using ImGui; updates mouse info; handles transform editing
C:clear()Removes all elements
C:getAllFieldNames()Returns {fieldName, type, elemLabel} for all elements
C:setAutoAdditionalAttributes(key, auto)Marks key for auto-save to additional attributes

Mouse & Transform Helpers

MethodDescription
C:updateMouseInfo(container)Updates raycast and closest-element hover state
C:editingAnyTransform()Returns true if any transform element is in edit mode
C:drawTransformAsSphereDir(e)Debug-draws a sphere with directional cone
C:drawTransformAsVehicle(e)Debug-draws a vehicle-shaped box
C:drawAxisBox(corner, x, y, z, clr)Debug-draws an axis-aligned box

Usage Example

local elementHelper = require('/lua/ge/extensions/editor/util/editorElementHelper')

-- Create a helper for mission type data
local helper = elementHelper({}, 'mission')

-- Add form elements
helper:addDecoHeader("Spawn Settings")
helper:addTransform("Start Position", "start", {
  defaultPos = vec3(0, 0, 0),
  defaultRot = quat(0, 0, 0, 1),
  hasPos = true, hasRot = true, hasScl = false
}, {drawMode = "vehicle", drawColor = {0, 1, 0, 0.5}})

helper:addModelConfig("Vehicle", "vehicle", "vivace", "Base")
helper:addNumeric("Time Limit", "timeLimit", 120, {min = 0, max = 600, unit = 'time'})
helper:addDropdown("Difficulty", "difficulty", {"Easy", "Normal", "Hard"}, "Normal")
helper:addBool("Allow Damage", "allowDamage", true)

helper:addDecoSeparator()
helper:addVehicleFilter("Traffic Filter", "vehicleFilters")
helper:addZoneSelector("Zones", "zones", "globalInfoFolder")

-- Bind to a mission container
helper:setContainer(missionContainer)

-- Draw the form in an editor window
helper:draw()

-- Get default data for new missions
local defaults = helper:getNewData()

-- Validate the container
local issues = helper:checkContainer(missionContainer, true) -- auto-fix
for _, issue in ipairs(issues) do
  log("W", "", issue.label .. " [" .. issue.severity .. "]")
end

Module Variables

  • setContainerBaseFunction - Alias for C.setContainer (base function reference)
  • drawBaseFunction - Alias for C.draw (base function reference)

See Also

  • Plot Helper Utility - Related reference
  • Search Utility - Related reference
  • Transform Utility - Related reference
  • World Editor Guide - Guide

Editor Tool Utilities – Util

Common utility functions shared across spline-editing tools. Provides mouse interaction, raycasting, unit conversions, colour generation, spline helpers, GLTF export, and PNG debug output.

Plot Helper Utility

Interactive 2D graph/plot widget for ImGui - supports multi-series data, Catmull-Rom spline interpolation, auto-scaling, dragging, zooming, annotations, and tooltip hover.

On this page

Class: C (returned by factory function)Element ConstructorsDecoratorsData & Container OperationsMouse & Transform HelpersUsage ExampleModule VariablesSee Also