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Mesh Spline - ImportMesh Spline - PopulateMesh Spline - Spline Manager

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API ReferenceGE ExtensionseditormeshSpline

Mesh Spline - Spline Manager

Core data management module for the Mesh Spline tool. Handles creation, deletion, serialization, undo/redo, linking to master splines, and mesh spline presets.

Core data management module for the Mesh Spline tool. Handles creation, deletion, serialization, undo/redo, linking to master splines, and mesh spline presets.


Public API

FunctionSignatureDescription
M.getToolPrefixStr() → stringReturns "Mesh Spline"
M.getEditModeKey() → stringReturns "meshSplineEditMode"
M.getMeshSplines() → tableReturns the mesh splines array
M.getSplineMap() → tableReturns the id-to-index map
M.getDefaultSliderParams() → tableReturns default UI slider parameters
M.addNewMeshSpline() → splineCreates and returns a new mesh spline
M.removeMeshSpline(idx)Removes mesh spline at index
M.removeAllMeshSplines(isIncludeDisabled)Removes all mesh splines; if isIncludeDisabled is true, also removes disabled splines
M.deepCopyMeshSpline(spline) → tableDeep copies a mesh spline
M.serializeMeshSpline(spline) → tableSerializes for scene save
M.deserializeMeshSpline(data, isDeser?) → tableDeserializes from scene data
M.setLink(id, masterSplineId, isLink)Links/unlinks from a master spline
M.isLinked(id) → boolChecks if a spline is linked
M.updateLinkedMeshSpline(id, pts, widths, nmls, isLoop, isConform)Updates linked spline geometry
M.removeLinkedMeshSpline(id)Removes a linked mesh spline

Built-in Presets

PresetMeshSpacingCaps
Concrete Barrierjerseybarrier_3m.dae-0.18Yes (end caps)
Plastic Barrierhr_plasticbarrier.dae-0.075No
Metal Fences_metal_fence.dae0.2No

Mesh Spline Data Structure

{
  name = "Mesh Spline 1",
  id = "<UUID>",
  isDirty = true,
  isLink = false,
  linkId = nil,

  -- Primary geometry
  nodes = {},  widths = {},  nmls = {},

  -- Mesh components
  centerMeshPath = "art/shapes/objects/jerseybarrier_3m.dae",
  rot = 1,           -- pre-rotation (0-3)
  spacing = 0.0,
  verticalOffset = 0.0,
  normalMode = 2,    -- 0=local, 1=global, 2=terrain

  -- Aliases (up to 3 alternative meshes)
  isAlias1 = false, alias1MeshPath = "...", alias1Rot = 0,
  -- ... alias2, alias3

  -- Caps
  isStartCap = false, startCapMeshPath = "...",
  isEndCap = false,   endCapMeshPath = "...",
}

Dependencies

  • editor/toolUtilities/geom, util
  • Buffer-based deep copy via string.buffer

Functions

setMeshSplines(splines)

Sets the mesh splines.

  • splines (any)

setMeshSpline(spline, idx)

Sets the mesh spline.

  • spline (object)
  • idx (number)

setPreset(spline, presetStr)

Sets the preset.

  • spline (object)
  • presetStr (any)

Returns: -- No spline or preset string provided.

splitMeshSpline(selectedSplineIdx, selectedNodeIdx)

Handles split mesh spline.

  • selectedSplineIdx (any)
  • selectedNodeIdx (any)

joinMeshSplines(splineIdx1, nodeIdx1, splineIdx2, nodeIdx2)

Handles join mesh splines.

  • splineIdx1 (any)
  • nodeIdx1 (any)
  • splineIdx2 (any)
  • nodeIdx2 (any)

Returns: -- Early return if invalid node indices.

deepCopyMeshSplineState()

Handles deep copy mesh spline state.

Returns: copy

copyMeshSplineProfile(spline)

Handles copy mesh spline profile.

  • spline (object)

Returns: copy

pasteMeshSplineProfile(spline, profile)

Handles paste mesh spline profile.

  • spline (object)
  • profile (any)

singleSplineEditUndo(meshSplineData)

Handles single spline edit undo.

  • meshSplineData (any)

singleSplineEditRedo(meshSplineData)

Handles single spline edit redo.

  • meshSplineData (any)

presetSelectionUndo(meshSplineData)

Handles preset selection undo.

  • meshSplineData (any)

presetSelectionRedo(meshSplineData)

Handles preset selection redo.

  • meshSplineData (any)

transSplineEditUndo(data)

Handles trans spline edit undo.

  • data (table)

transSplineEditRedo(data)

Handles trans spline edit redo.

  • data (table)

objectSelectUndo(data)

Handles object select undo.

  • data (table)

objectSelectRedo(data)

Handles object select redo.

  • data (table)

Returns: self

updateDirtyMeshSplines()

Updates dirty mesh splines.

convertPathsToMeshSplines(paths)

Handles convert paths to mesh splines.

  • paths (any)

deepCopyMeshSplineState()

Handles deep copy mesh spline state.

Returns: copy

getCurrentMeshSplineList()

Returns the current mesh spline list.

Returns: list

unlinkAll()

Handles unlink all.

Returns: self

Additional Exports

  • M.convertPathsToMeshSplines
  • M.copyMeshSplineProfile
  • M.deepCopyMeshSplineState
  • M.getCurrentMeshSplineList
  • M.joinMeshSplines
  • M.objectSelectRedo
  • M.objectSelectUndo
  • M.pasteMeshSplineProfile
  • M.presetSelectionRedo
  • M.presetSelectionUndo
  • M.setMeshSpline
  • M.setMeshSplines
  • M.setPreset
  • M.singleSplineEditRedo
  • M.singleSplineEditUndo
  • M.splitMeshSpline
  • M.transSplineEditRedo
  • M.transSplineEditUndo
  • M.unlinkAll
  • M.updateDirtyMeshSplines

See Also

  • Mesh Spline - Import - Related reference
  • Mesh Spline - Populate - Related reference
  • World Editor Guide - Guide

Mesh Spline - Populate

Handles the placement of TSStatic mesh objects along mesh splines. Computes positions, rotations, and component selection for each mesh unit based on spacing, jitter, caps, and distribution mode.

Mission Editor - Additional Attributes

Sub-editor module for mission additional attributes including author, date, difficulty, grouping, time-of-day settings, and custom key-value attributes.

On this page

Public APIBuilt-in PresetsMesh Spline Data StructureDependenciesFunctionssetMeshSplines(splines)setMeshSpline(spline, idx)setPreset(spline, presetStr)splitMeshSpline(selectedSplineIdx, selectedNodeIdx)joinMeshSplines(splineIdx1, nodeIdx1, splineIdx2, nodeIdx2)deepCopyMeshSplineState()copyMeshSplineProfile(spline)pasteMeshSplineProfile(spline, profile)singleSplineEditUndo(meshSplineData)singleSplineEditRedo(meshSplineData)presetSelectionUndo(meshSplineData)presetSelectionRedo(meshSplineData)transSplineEditUndo(data)transSplineEditRedo(data)objectSelectUndo(data)objectSelectRedo(data)updateDirtyMeshSplines()convertPathsToMeshSplines(paths)deepCopyMeshSplineState()getCurrentMeshSplineList()unlinkAll()Additional ExportsSee Also