RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Flowgraph Base WindowFlowgraph EventsFlowgraph ExamplesFlowgraph Execution (Task Manager)Flowgraph Garbage DebugFlowgraph HistoryFlowgraph LegendFlowgraph Main WindowFlowgraph Mission Variable HelperFlowgraph Node LibraryFlowgraph Node PreviewFlowgraph OverviewFlowgraph Project SettingsFlowgraph PropertiesFlowgraph References WindowFlowgraph Search WindowFlowgraph State View WindowFlowgraph Variables WindowFlowgraph Welcome Window

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditorflowgraph

Flowgraph Legend

Test/development window for experimenting with ImGui reorderable tab bars in the flowgraph editor.

Test/development window for experimenting with ImGui reorderable tab bars in the flowgraph editor.


Overview

fg_legend is a simple test window used during development to experiment with im.BeginTabBar using TabBarFlags_Reorderable. It displays a set of closeable tabs (A, B, C, D) with IDs and tracks their order. Not used in production workflows.


Class Fields

FieldTypeDescription
C.windowNamestring'fg_legend'
C.windowDescriptionstring'Legend Test'

Class Methods

MethodDescription
C:init()Registers window, creates test items with IDs and open states
C:attach(mgr)Binds to a flowgraph manager
C:draw()Renders reorderable tab bar with closeable tabs

Notes

  • This is a test/development window, not a user-facing feature
  • Items have name, id, and im.BoolPtr open state
  • Displays ordered tab names as debug text below the tab bar

See Also

  • Flowgraph Base Window - Related reference
  • Flowgraph Events - Related reference
  • Flowgraph Examples - Related reference
  • World Editor Guide - Guide

Flowgraph History

Flowgraph manager window displaying the undo/redo history stack with clickable navigation to any history state.

Flowgraph Main Window

The primary flowgraph editor window: renders graph tabs, the node canvas, toolbar controls, context menus, and execution controls.

On this page

OverviewClass FieldsClass MethodsNotesSee Also