RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Flowgraph Base WindowFlowgraph EventsFlowgraph ExamplesFlowgraph Execution (Task Manager)Flowgraph Garbage DebugFlowgraph HistoryFlowgraph LegendFlowgraph Main WindowFlowgraph Mission Variable HelperFlowgraph Node LibraryFlowgraph Node PreviewFlowgraph OverviewFlowgraph Project SettingsFlowgraph PropertiesFlowgraph References WindowFlowgraph Search WindowFlowgraph State View WindowFlowgraph Variables WindowFlowgraph Welcome Window

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionseditorflowgraph

Flowgraph History

Flowgraph manager window displaying the undo/redo history stack with clickable navigation to any history state.

Flowgraph manager window displaying the undo/redo history stack with clickable navigation to any history state.


Overview

fg_history renders a scrollable list of all history entries for the current flowgraph manager. The current history index is highlighted with >. Clicking any entry jumps to that history state. Undo/Redo buttons are provided at the top.


Class Fields

FieldTypeDescription
C.windowNamestring'fg_history'
C.windowDescriptionstring'History'

Class Methods

MethodDescription
C:init()Registers window (150×300, hidden by default)
C:attach(mgr)Binds to a flowgraph manager
C:draw()Draws undo/redo buttons and history list

UI Layout

  • Two-column table: Index | Action description
  • Current index marked with > prefix
  • Future entries (above current) shown in disabled grey
  • Clicking any entry calls mgr:goToHistory(index)

Usage Example

-- History entries are added by the flowgraph editor:
self.fgEditor.addHistory("Moved Node(s) in " .. graph.name)

-- Programmatic undo/redo:
self.mgr:undo()
self.mgr:redo()
self.mgr:goToHistory(5)

See Also

  • Flowgraph Base Window - Related reference
  • Flowgraph Events - Related reference
  • Flowgraph Examples - Related reference
  • World Editor Guide - Guide

Flowgraph Garbage Debug

Flowgraph window for analyzing per-node and per-graph memory allocation (garbage generation) with expandable statistics and plots.

Flowgraph Legend

Test/development window for experimenting with ImGui reorderable tab bars in the flowgraph editor.

On this page

OverviewClass FieldsClass MethodsUI LayoutUsage ExampleSee Also