RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Sites Editor - LocationsSites Editor - Parking SpotsSites Editor - Sorted List DisplaySites Editor - TagsSites Editor - Zones

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionseditorsitesEditor

Sites Editor - Zones

Sub-editor for managing zone polygon elements within the Sites Editor. Supports vertex selection/manipulation, plane editing, terrain snapping, and polygon-based containment testing.

Sub-editor for managing zone polygon elements within the Sites Editor. Supports vertex selection/manipulation, plane editing, terrain snapping, and polygon-based containment testing.


Class Methods

MethodDescription
C:init(sitesEditor, key)Initializes with parent editor reference
C:setSites(sites)Binds to sites data and zone list
C:select(zone)Selects a zone and clears vertex selection
C:findVert(mouseInfo, objects)Finds closest vertex under mouse cursor (renders spheres at each)
C:tryInsert(mouseInfo)Attempts to insert a new vertex at edge midpoints
C:input(mouseInfo)Handles shift-add, alt-insert, ctrl-multi-select, zone click-select
C:updateTransform()Updates gizmo from selected vertices or zone plane
C:beginDrag()Records pre-drag positions for undo
C:dragging()Translates/rotates selected vertices with optional terrain snap
C:endDragging()Commits vertex drag to undo history
C:dropToTerrain(pos)Projects a position onto the terrain surface height
C:create()Creates a new empty zone (with undo)
C:remove(zone)Removes a zone (with undo)
C:drawElement(zone)Draws zone property UI, vertex tools, planes, test containment button
C:findZone(mouseInfo, objects)Ray-intersects all zones, returns closest hit

Example: Zone Polygon Editing

local zones = require('editor/sitesEditor/zones')
local zoneEditor = zones(sitesEditorRef, 'zones')

zoneEditor:setSites(currentSites)

-- Select a zone for editing
zoneEditor:select(someZone)

-- Zones are 3D polygons with vertices, a plane (height + normal), and a color
-- Vertex operations:
--   Shift+Click      - add a new vertex at cursor position
--   Alt+Click        - insert vertex at closest edge midpoint
--   Ctrl+Click       - multi-select vertices
--   Click vertex     - select single vertex

-- Zone properties:
--   name, color, customFields, tags
--   vertices: array of vec3 positions
--   plane: { origin, normal } defining the zone's flat surface

-- The "Test Containment" button spawns a debug sphere and checks
-- if a target point lies within the zone polygon

-- Terrain snap option: when enabled, vertex Z-values auto-snap to terrain

Module Variables

  • windowDescription (string) - Module variable.

Module Variables

  • windowDescription (string) - Module variable.

See Also

  • Sites Editor - Locations - Related reference
  • Sites Editor - Parking Spots - Related reference
  • Sites Editor - Sorted List Display - Related reference
  • World Editor Guide - Guide

Sites Editor - Tags

Tag management sub-editor for the Sites Editor. Displays all tags in a two-column layout (has/doesn't-have), allowing bulk tag assignment and removal across elements.

Road Architect - Clothoid

Provides clothoid (Euler spiral) fitting for road nodes. Computes smooth curvature-continuous transitions between road segments using Fresnel integrals, with support for arc length parameterization an

On this page

Class MethodsExample: Zone Polygon EditingModule VariablesModule VariablesSee Also