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API ReferenceGE ExtensionseditorroadSpline

Road Spline Group Manager

Backend manager for road spline groups - handles creation, removal, splitting, joining, serialization, terrain painting, and undo/redo operations.

Backend manager for road spline groups - handles creation, removal, splitting, joining, serialization, terrain painting, and undo/redo operations.


Public API

FunctionSignatureDescription
M.getGroups()Returns the current road splines array
M.getIdToIdxMap()Returns the group id → index mapping table
M.getToolPrefixStr()Returns "Road Spline" prefix string
M.getEditModeKey()Returns "roadSplineEditor" edit mode key
M.addGroupToGroupArray(group)Adds a group to the collection with a unique name and scene tree folder
M.removeGroup(idx)Removes group at index, deleting layers, terrain painting, and scene tree folder
M.removeLinkedRoadSpline(splineId)Removes a linked road spline by its UUID
M.removeAllGroups(isIncludeDisabled)Removes all groups (optionally including disabled/linked)
M.updateDirtyGroups()Updates geometry, layers, and painting for all dirty groups
M.setFixedWidth(group, width)Sets uniform width across all nodes
M.recreateAutoGeneratedLayers(group)Removes and recreates all hidden auto-generated layers
M.addNewGroup(name?)Creates a new group with default properties and auto-layers
M.copyGroupProfile(sourceGroup)Copies layer profile (non-hidden layers + flags)
M.pasteGroupProfile(targetGroup, profile)Applies a copied profile to a target group
M.deepCopyGroup(group)Deep copies a single group (clears secondary geometry)
M.deepCopyAllGroups()Deep copies all groups
M.splitGroup(group, groupIdx, selectedNodeIdx)Splits a group at a node into two groups (or breaks a loop)
M.joinRoadSplines(groupIdx1, nodeIdx1, groupIdx2, nodeIdx2)Joins two groups into one
M.convertPathsToRoadGroups(paths)Converts traced bitmap paths to road splines
M.serializeGroup(group)Serializes a group to binary buffer
M.deserializeGroup(data, isCreateObject)Deserializes a group from binary buffer
M.singleGroupEditUndo(data)Undo handler for single-group edits
M.singleGroupEditRedo(data)Redo handler for single-group edits
M.transGroupEditUndo(groupsData)Undo handler for trans-group edits (multi-group operations)
M.transGroupEditRedo(groupsData)Redo handler for trans-group edits
M.getCurrentRoadSplineList()Returns list of enabled splines with name/id/type
M.isLinked(id)Returns true if the spline is linked to a master spline
M.setLink(id, groupId, isLink)Sets/unsets the link status for a spline
M.updateLinkedRoadSpline(id, points, widths, nmls, isLoop, isConformToTerrain)Updates linked spline geometry
M.unlinkAll()Unlinks all road splines

Group Data Structure

local group = {
  name = "Road Spline 1",
  id = "uuid",
  isLoop = false,
  sceneTreeFolderId = 123,
  isEnabled = true,
  isDirty = false,
  isLink = false,
  nodes = {},         -- vec3 positions
  widths = {},        -- per-node widths
  nmls = {},          -- per-node normals
  layers = {},        -- layer objects (see layerMgr)
  -- Auto-layer flags:
  isLightTreadMarks = true,
  isRoadCenterLine = true,
  isRoadEdgeLines = true,
  isEdgeBlend1 = true,
  -- Terrain painting:
  isPainting = false,
  paintMargin = 0.0,
}

See Also

  • Road Spline Import - Related reference
  • Road Spline Layer Manager - Related reference
  • World Editor Guide - Guide

Resource Checker – Resource Utilities

Background job utilities for resource checking: material parsing, verification, duplicate detection, unused asset scanning, texture export, and asset statistics.

Road Spline Import

Handles importing DecalRoad objects into road spline groups - supports both direct selection and polygon-based selection, computing reference splines and relative layer properties.

On this page

Public APIGroup Data StructureSee Also