RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Editor AI TestsEditor AI VisualizationEditor – Assembly Spline ToolAsset BrowserAsset DeduplicatorAsset Management ToolSFX Previewer (Audio Events List)Audio Ribbon EditorAutoSaveBarriers EditorBiome ToolBuilding EditorBulk RenameCamera BookmarksCamera TransformCamera Path EditorCEF HelperCo-Simulation Signal EditorCrawl Data EditorCreate Object ToolDataBlock EditorDecal EditorDecal Spline EditorDocumentation HelperDrag Race EditorDrift Data EditorDrive Path EditorDynamic Decals Tool (Vehicle Livery Creator)Engine Audio DebugExtensions DebugExtensions EditorFFI Pointer Leak TestFile DialogFlowgraph EditorForest EditorForest ViewEditor Gizmo HelperEditor Ground Model Debug HelperEditor Headless Editor TestEditor Icon OverviewEditor ImGui C DemoEditor InspectorEditor Layout ManagerEditor Level SettingsEditor Level ValidatorEditor LoggerEditor Log HelperEditor MainEditor Main MenuEditor Main ToolbarEditor Main UpdateMap Sensor EditorMaster Spline EditorMaterial EditorMeasures Inspector HeaderMesh Editor (Base)Mesh Road EditorMesh Spline EditorMission EditorMission PlaybookMission Start Position EditorMulti Spawn Manager (Vehicle Groups)Navigation Mesh EditorEditor News MessageObject Tool (Object Select Edit Mode)Object To Spline EditorParticle EditorPerformance Profiler / Camera RecorderPhysics ReloaderPrefab Instance EditorEditor PreferencesRace / Path EditorRally EditorRaycast Test Editor ToolRenderer Components Editor ToolRender Test Editor ToolResource Checker Editor ToolRiver EditorRoad Architect EditorRoad DecorationsRoad Editor (Decal Road)Road Network ExporterRoad River Cache HandlerRoad River GUIRoad Spline EditorRoad Template EditorRoad UtilitiesScene TreeScene ViewScreenshot Creator BootstrapScript AI EditorScript AI ManagerSensor Configuration EditorSensor DebuggerShape EditorShortcut LegendSidewalk Spline EditorSites EditorSlot Traffic EditorSuspension Audio DebugTech Server ManagerTerraform ToolTerrain And Road ImporterTerrain EditorTerrain Materials EditorText EditorTool ManagerTool ShortcutsTraffic DebugTraffic ManagerTraffic Signals EditorUndo History ViewerVehicle Bridge TestVehicle Detail ViewerVehicle Editor MainEditor - VisualizationEditor Viz HelperEditor Water Object HelperEditor Windows Manager
Rally Editor - Driveline TabRally Editor - Measurements TabRally Editor – Mission Settings TabRally Editor – Notebook Info TabRally Editor – Pacenotes TabRally Editor – Recce TabRally Editor – System Pacenotes TabRally Editor – Test Tab

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionseditorrallyEditor

Rally Editor – Recce Tab

Editor tab for managing recce recordings: viewing driveline data, importing cuts as pacenotes, and downsampling the recorded driveline.

Editor tab for managing recce recordings: viewing driveline data, importing cuts as pacenotes, and downsampling the recorded driveline.


Overview

Class-based tab (C) that loads recce recording data (driveline + cuts) and provides import and downsample operations.


Class Methods

MethodSignatureDescription
initC:init(rallyEditor)Initializes state, nil path/recce.
setPathC:setPath(path)Sets the notebook path.
selectedC:selected()Called on tab select; triggers refresh().
unselectC:unselect()Called on tab deselect.
refreshC:refresh()Reloads recce driveline and cuts from mission directory.
drawC:draw(mouseInfo)Renders the recce UI section.
drawSectionV3C:drawSectionV3()Main UI: refresh button, labels toggle, driveline stats, import button, downsample controls.
importC:import()Creates pacenotes from recce cuts and switches to pacenotes tab.
downsampleC:downsample()Downsamples driveline using straightness threshold slider (0.980–1.0).
formatDistanceC:formatDistance(dist)Formats distance as meters or km.
drawDebugEntrypointC:drawDebugEntrypoint(mouseInfo)Draws recce debug visualization with optional labels.

Usage Example

local recceTab = require('/lua/ge/extensions/editor/rallyEditor/recceTab')(rallyEditor)
recceTab:setPath(notebook)
recceTab:selected()
recceTab:draw(mouseInfo)

Module Variables

  • windowDescription (string) - Module variable.

Module Variables

  • windowDescription (string) - Module variable.

See Also

  • Rally Editor - Driveline Tab - Related reference
  • Rally Editor - Measurements Tab - Related reference
  • Rally Editor – Mission Settings Tab - Related reference
  • World Editor Guide - Guide

Rally Editor – Pacenotes Tab

Primary editor tab for managing rally pacenotes: selection, creation, drag editing, waypoint manipulation, camera playback, and validation.

Rally Editor – System Pacenotes Tab

Editor tab for viewing and refreshing system pacenotes (intro, outro, finish) used internally by rally missions.

On this page

OverviewClass MethodsUsage ExampleModule VariablesModule VariablesSee Also