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Modding since 2024

API ReferenceGE ExtensionseditormasterSpline

Master Spline - Jump Tables

Utility module containing jump tables (dispatch maps) for fast cross-tool operations between the Master Spline and compatible linked spline tools (Mesh, Assembly, Decal, Road splines).

Utility module containing jump tables (dispatch maps) for fast cross-tool operations between the Master Spline and compatible linked spline tools (Mesh, Assembly, Decal, Road splines).


Public API

FieldTypeDescription
M.setLinkJumpTabletableMaps tool prefix → setLink(id, masterSplineId, isLink)
M.setNameJumpTabletableMaps tool prefix → function to rename a linked spline
M.createJumpTabletableMaps tool prefix → function to create a new spline
M.getLastCreatedSplineJumpTabletableMaps tool prefix → function returning the last created spline
M.restoreJumpTabletableMaps tool prefix → function to restore a spline from deep copy
M.unlinkJumpTabletableMaps tool prefix → function to unlink a spline
M.removeJumpTabletableMaps tool prefix → function to remove a linked spline
M.setLinkedSplineDirtyJumpTabletableMaps tool prefix → function to set isDirty on a linked spline
M.serializeJumpTabletableMaps tool prefix → function to deep-copy/serialize a linked spline
M.toolNavigationtableMaps tool prefix → { uiModule, getModeKey, getSplines, getIdToIdxMap }

Supported Tool Prefixes

ToolPrefix StringSource Module
Mesh SplinemeshSplineLink.getToolPrefixStr()editor/meshSpline/splineMgr
Assembly SplineassemblySplineLink.getToolPrefixStr()editor/assemblySpline/splineMgr
Decal SplinedecalSplineLink.getToolPrefixStr()editor/decalSpline/splineMgr
Road SplineroadSplineLink.getToolPrefixStr()editor/roadSpline/groupMgr

Usage Example

local jumps = require('editor/masterSpline/jumpTables')

-- Link a mesh spline to a master spline
jumps.setLinkJumpTable["Mesh Spline"](meshSplineId, masterSplineId, true)

-- Navigate to a linked spline's editor tool
local toolInfo = jumps.toolNavigation["Mesh Spline"]
editor.selectEditMode(editor.editModes[toolInfo.getModeKey()])

Dependencies

  • editor/meshSpline/splineMgr
  • editor/assemblySpline/splineMgr
  • editor/decalSpline/splineMgr
  • editor/roadSpline/groupMgr
  • editor/toolUtilities/util

See Also

  • Master Spline - Auto Road Generation - Related reference
  • Master Spline - Homologation - Related reference
  • Master Spline - Layer Manager - Related reference
  • World Editor Guide - Guide

Master Spline - Homologation

Analyses and optimizes a master spline against road design presets to ensure geometric compliance (slope, corner radius, banking, width gradient). Provides per-frame iterative optimizers.

Master Spline - Layer Manager

Manages the layer system for master splines. Each layer represents a linked child spline (mesh, assembly, decal, or road) with lateral offset, flip, and width-tracking options.

On this page

Public APISupported Tool PrefixesUsage ExampleDependenciesSee Also