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API ReferenceGE Extensionseditorgen

Gen Network Module

Road network generation and geometric utility module with socket-based communication.

Road network generation and geometric utility module with socket-based communication.


Overview

The network module handles procedural road network generation for the gen editor. It provides geometric utilities (segment intersection, fan ordering, curve height lookup, vector normals) and a socket-based networking layer for external communication. Used for generating and analyzing road networks in levels.


Module Table: Net

FieldTypeDescription
Net.outtableOutput data

Geometric Utility Functions

Added to the shared U (utils) module:

FunctionSignatureDescription
U.segmentCross(a1, a2, b1, b2, inner)(vec3, vec3, vec3, vec3, bool?) → x, y?Tests two 2D line segments for intersection; returns nil if no crossing
U.fanOrder(apos)(table) → tableSorts positions by angle around origin (fan ordering for polygons)
U.vnorm(v)(vec3) → vec3Returns the 2D perpendicular normal of a vector
U.hightOnCurve(p, rdinfo, start, dbg)(vec3, table, number, bool?) → ...Finds height on a road curve at a given position by projecting onto road edges

Road Info Structure (rdinfo)

FieldTypeDescription
idnumberDecal road scene object ID
avtableRoad vertex array
avstepnumberVertex step interval

Dependencies

ModulePath
socketsocket (LuaSocket)
Utils/lua/ge/extensions/editor/gen/utils
Render/lua/ge/extensions/editor/gen/render
Mesh/lua/ge/extensions/editor/gen/mesh

Usage Example

local Net = require('/lua/ge/extensions/editor/gen/network')

-- Test if two road segments cross
local x, y = U.segmentCross(
  vec3(0,0,0), vec3(10,0,0),
  vec3(5,-5,0), vec3(5,5,0)
)
-- x=5, y=0

-- Sort intersection points by angle
local ordered = U.fanOrder({vec3(1,0,0), vec3(0,1,0), vec3(-1,0,0)})

-- Get perpendicular normal
local normal = U.vnorm(vec3(1,0,0))  -- returns vec3(0,1,0)

Module Fields

FieldTypeDescription
Net.cidnumber?Road ID set during path-to-decal conversion
Net.sregiontable?Selected region indices for highlighting (set externally, not initialized on Net)
Net.exitBranchfunction?Exit branch handler (set externally, called in onUpdate)

Exported Functions

Net.circleSeed(nnode, pos, r, mode)

Seeds the circle-packing road network with nnode circles centered at pos.

  • nnode (number) - Number of circle nodes to generate
  • pos (vec3?) - Center position (defaults to vec3(0,0,0))
  • r (number?) - Max circle radius override
  • mode (table?) - Optional mode with .resize field for resizing existing nodes

Returns: table? - Array of node data {pos, r, stamp}, or nil on failure

Net.pathsUp()

Computes Eulerian-style paths through the circle-packing network graph.

Net.toDecals()

Converts computed paths into road decal objects in the scene.

Net.onUpdate()

Per-frame update callback. Renders circle outlines, paths, and debug text.

Note: This module also extends Mesh.strip(L, apos, av, af) on the imported Mesh module for strip mesh generation.


See Also

  • Gen Decal - Road/decal generation
  • Gen Region - Region-based procedural generation
  • Gen Render - Debug rendering

Gen Mesh Module

Core 3D mesh creation, manipulation, and DAE export module for the gen editor.

Gen Region Module

Region-based procedural urban generation system for buildings, blocks, and road layouts.

On this page

OverviewModule Table: NetGeometric Utility FunctionsRoad Info Structure (rdinfo)DependenciesUsage ExampleModule FieldsExported FunctionsNet.circleSeed(nnode, pos, r, mode)Net.pathsUp()Net.toDecals()Net.onUpdate()See Also