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Modding since 2024

API ReferenceGE ExtensionseditordragRaceEditor

Drag Race Editor - Waypoints

Manages standalone drag race waypoint data: loading, selecting, adding (spawn/stage/endLine), removing, saving, and ImGui UI for waypoint editing with transform gizmos and world-space preview.

Manages standalone drag race waypoint data: loading, selecting, adding (spawn/stage/endLine), removing, saving, and ImGui UI for waypoint editing with transform gizmos and world-space preview.


Public API

FunctionSignatureDescription
M.loadAllWaypoints()Loads all waypoints from dragSaveSystem.getAllWaypoints()
M.getAllWaypoints() → tableReturns loaded waypoints array
M.getSelectedWaypointIndex() → numberReturns selected waypoint index
M.setSelectedWaypointIndex(index)Sets selected waypoint index
M.getSelectedWaypoint() → table|nilReturns selected waypoint or nil
M.selectWaypoint(index)Selects a waypoint by index
M.addWaypoint(waypointType)Creates new waypoint (default "stage"), selects it
M.removeSelectedWaypoint()Removes selected waypoint, adjusts selection
M.saveWaypoint(waypoint) → boolSaves waypoint JSON to level drag path
M.drawWaypointsSection()ImGui child panel: Add Spawn/Stage/End Line buttons, list, remove/save
M.drawWaypointDetails()ImGui child panel: type combo, transform editor
M.drawWaypointsPreview()Debug draws selected waypoint sphere and label in world

Waypoint Data Structure

{
  type = "stage",  -- "stage" | "endLine" | "spawn"
  transform = {
    position = { x = 0, y = 0, z = 0 },
    rotation = { x = 0, y = 0, z = 0, w = 1 },
    scale    = { x = 1, y = 1, z = 1 }
  }
}

Usage Example

local waypoints = require('editor/dragRaceEditor/waypoints')
waypoints.loadAllWaypoints()
waypoints.addWaypoint("spawn")

-- Draw in editor
waypoints.drawWaypointsSection()
waypoints.drawWaypointDetails()
waypoints.drawWaypointsPreview()

Dependencies

ModulePurpose
editor/dragRaceEditor/constantsColor constants for rendering
editor/dragRaceEditor/stateShared search, transforms, mouse info
editor/dragRaceEditor/utilsmarkUnsavedChanges(), setupTransform()
gameplay/drag/saveSystemWaypoint file I/O
ui_imgui / ffiImGui widgets

See Also

  • Drag Race Editor Constants - Related reference
  • Drag Race Editor - Drag Settings - Related reference
  • Drag Race Editor - Facilities - Related reference
  • World Editor Guide - Guide

Drag Race Editor - Utils

Utility functions for the drag race editor: error display, undo/redo stack, data validation, lane creation, mouse info tracking, and transform setup.

Drive Path Editor - Playback

Handles AI playback of all linked drive path splines/vehicles. Starts vehicles at their spline's starting node, waits for each spline's delay time, then commands AI driving via `ai.driveUsingPath` in

On this page

Public APIWaypoint Data StructureUsage ExampleDependenciesSee Also