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Modding since 2024

API ReferenceGE ExtensionseditorcrawlEditor

Crawl Editor Mission Port Tool

Converts old crawl mission data (bounds.sites.json + race.race.json) into the new modular crawl system (boundary, path, starting position, trail files).

Converts old crawl mission data (bounds.sites.json + race.race.json) into the new modular crawl system (boundary, path, starting position, trail files).


Public API

FunctionSignatureDescription
M.portMission(missionDir, targetLevel) → boolConverts a single mission directory to new crawl format
M.showPortingDialog()Renders the ImGui porting dialog window
M.openPortingDialog()Scans missions and opens the porting dialog

Conversion Pipeline

  1. Reads bounds.sites.json → creates boundary zone with vertices, top/bottom planes
  2. Reads race.race.json → creates path with pathnodes, recovery checkpoints, flags
  3. Extracts startPositions → creates starting position with auto-calculated rotation toward first checkpoint
  4. Creates trail JSON linking boundary, path, and starting position

Output Files

FileLocationDescription
*.boundary.json/levels/<level>/crawls/Zone boundary vertices
*.path.json/levels/<level>/crawls/Ordered path nodes with flags
*.startingPosition.json/levels/<level>/crawls/Spawn transform and icon
*.trail.jsonMission directoryTrail linking all components

Usage Example

local portTool = require('editor/crawlEditor/missionPortTool')

-- Port a single mission
local success = portTool.portMission('/gameplay/missions/west_coast_usa/crawl/myMission', 'west_coast_usa')

-- Or open the UI dialog
portTool.openPortingDialog()

Dialog Features

  • Port All Missions: Iterates all levels, finds crawl missions, ports everything
  • Per-mission buttons with green "Successfully ported" indicator
  • Auto-reloads editor objects after porting via editor_crawlEditor.loadAllObjects()

Notes

  • Uses gameplay_crawl_saveSystem for serialization
  • Recovery checkpoints are detected by pathnode.recovery pointing to startPosition oldIds
  • Starting position rotation is computed with quatFromDir() pointing toward the first checkpoint

See Also

  • Crawl Editor - Boundaries - Related reference
  • Crawl Editor Input - Related reference
  • Crawl Editor Paths - Related reference
  • World Editor Guide - Guide

Crawl Editor Input

Mouse input handling for the Crawl Editor. Provides raycasting from the camera through the mouse cursor, tracking click/hold/release states with world-space hit positions.

Crawl Editor Paths

Class-based path and pathnode editor for the Crawl Editor. Manages path creation, node selection, gizmo manipulation, and the ImGui detail panel.

On this page

Public APIConversion PipelineOutput FilesUsage ExampleDialog FeaturesNotesSee Also