RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Flowgraph Base ModuleFlowgraph Base NodeFlowgraph Base State NodeFlowgraph Node BuilderFlowgraph GraphFlowgraph Group HelperFlowgraph LinkFlowgraph ManagerNew Node TemplateFlowgraph PinFlowgraph States ManagerFlowgraph UtilsFlowgraph Variable Storage
Allow WalkingBlacklist WalkingCan Enter From WalkingCareer ActiveComplete ScenarioCountdownDecal CircleDecal LineDecal PathDecal SingleIs Walking BlacklistedGroundmarker Remaining DistanceGroundmarkersIs WalkingIs Walking EnabledMission DefaultsMultiseatDetect Acceleration At StartPointsBar PointsPointsBar ThresholdsRemove Other VehiclesToggle WalkingIn Zone
Add Vehicle (Traffic)Traffic Driving StatsFile Vehicle GroupGet Traffic StateGet Vehicle Id From TableGet Traffic Vehicle DataParking System ParametersTrack Vehicle ParkingPursuit InformationSet Pursuit ModePursuit ParametersPursuit RoadblockRemove Vehicle (Traffic)Setup Parking SystemSetup Pursuit GameplaySet Traffic Vehicle DataSet Vehicle FlowgraphActivate TrafficGenerate Vehicle GroupMove Vehicle GroupTraffic ParametersScatter TrafficSpawn Vehicle Group
Get Signal ControllerController by NameFile Traffic SignalsGet Signal InstanceSignal by NameSignal Instance SettingsPredict Signal StateGet Signal SequenceAdvance SequenceSequence by NameSignal Sequence SettingsTraffic Signals Settings

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionsflowgraphnodesgameplaytrafficsignals

Controller by Name

**File:** `flowgraph/nodes/gameplay/traffic/signals/controllerByName.lua`

File: flowgraph/nodes/gameplay/traffic/signals/controllerByName.lua

Description: Finds a signal controller (signal type) by name.

Category: once_instant Tags: traffic, signals

Input Pins

NameTypeDescription
signalsDatatableTable of traffic signals data; use the File Traffic Signals node.
namestringName of the signal.

Output Pins

NameTypeDescription
existsboolTrue if data exists.
controllerDatatableSignal controller data.

Methods

  • C:onNodeReset()
  • C:init()
  • C:_executionStopped()
  • C:work(args)

See Also

  • Get Signal Controller - Related reference
  • File Traffic Signals - Related reference
  • Get Signal Instance - Related reference
  • FlowGraph Guide - Guide

Get Signal Controller

**File:** `flowgraph/nodes/gameplay/traffic/signals/controller.lua`

File Traffic Signals

**File:** `flowgraph/nodes/gameplay/traffic/signals/fileTrafficSignals.lua`

On this page

Input PinsOutput PinsMethodsSee Also