API ReferenceGE Extensionsflowgraphnodesgameplay
Decal Circle
**File:** `flowgraph/nodes/gameplay/decalCircle.lua`
File: flowgraph/nodes/gameplay/decalCircle.lua
Description: Draws a simple decal multiple times radially on the ground. Works like a loading bar.
Category: repeat_instant Tags: util, draw
Data Fields
| Field | Default |
|---|---|
self.data.snapToTerrain | true |
Input Pins
| Name | Type | Description |
|---|---|---|
pos | vec3 | Circle center position. |
radius | number | Circle radius. |
decalScale | vec3 | Decal scale. |
amount | number | How many decals will be drawn to create the circle (The more, the smoother it'll look, but will be slower). |
inverted | bool | Whether the filling has to be inverted. |
decalPath | string | The path to the decal to be used to draw the circle. |
filling1 | number | How much filled (0 - 100) will the first filling be (Can display progress). |
filling2 | number | How much filled (0 - 100) will be the second filling (Can display a cooldown). |
filledColor | color | Primary color. |
fillingColor1 | color | First filling color (progress). |
fillingColor2 | color | Second filling color (cooldown). |
backgroundColor | color | Secondary color (opposite of filling). |
Methods
C:init()C:_executionStarted()C:work()
See Also
- Allow Walking - Related reference
- Blacklist Walking - Related reference
- Can Enter From Walking - Related reference
- FlowGraph Guide - Guide