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API ReferenceGE Extensionsflowgraphnodesgameplay

Decal Circle

**File:** `flowgraph/nodes/gameplay/decalCircle.lua`

File: flowgraph/nodes/gameplay/decalCircle.lua

Description: Draws a simple decal multiple times radially on the ground. Works like a loading bar.

Category: repeat_instant Tags: util, draw

Data Fields

FieldDefault
self.data.snapToTerraintrue

Input Pins

NameTypeDescription
posvec3Circle center position.
radiusnumberCircle radius.
decalScalevec3Decal scale.
amountnumberHow many decals will be drawn to create the circle (The more, the smoother it'll look, but will be slower).
invertedboolWhether the filling has to be inverted.
decalPathstringThe path to the decal to be used to draw the circle.
filling1numberHow much filled (0 - 100) will the first filling be (Can display progress).
filling2numberHow much filled (0 - 100) will be the second filling (Can display a cooldown).
filledColorcolorPrimary color.
fillingColor1colorFirst filling color (progress).
fillingColor2colorSecond filling color (cooldown).
backgroundColorcolorSecondary color (opposite of filling).

Methods

  • C:init()
  • C:_executionStarted()
  • C:work()

See Also

  • Allow Walking - Related reference
  • Blacklist Walking - Related reference
  • Can Enter From Walking - Related reference
  • FlowGraph Guide - Guide

Countdown

**File:** `flowgraph/nodes/gameplay/countdown.lua`

Decal Line

**File:** `flowgraph/nodes/gameplay/decalLine.lua`

On this page

Data FieldsInput PinsMethodsSee Also