RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Flowgraph Base ModuleFlowgraph Base NodeFlowgraph Base State NodeFlowgraph Node BuilderFlowgraph GraphFlowgraph Group HelperFlowgraph LinkFlowgraph ManagerNew Node TemplateFlowgraph PinFlowgraph States ManagerFlowgraph UtilsFlowgraph Variable Storage
Allow WalkingBlacklist WalkingCan Enter From WalkingCareer ActiveComplete ScenarioCountdownDecal CircleDecal LineDecal PathDecal SingleIs Walking BlacklistedGroundmarker Remaining DistanceGroundmarkersIs WalkingIs Walking EnabledMission DefaultsMultiseatDetect Acceleration At StartPointsBar PointsPointsBar ThresholdsRemove Other VehiclesToggle WalkingIn Zone

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionsflowgraphnodesgameplay

Detect Acceleration At Start

**File:** `flowgraph/nodes/gameplay/playerMoves.lua`

File: flowgraph/nodes/gameplay/playerMoves.lua

Description: Used to start a mission when the player moves instead of a countdown.

Category: repeat_instant

Input Pins

NameTypeDescription
resetflowResets the node
vehIdnumberThe veh id to track

Output Pins

NameTypeDescription
successflowWhen the player moves

Methods

  • C:init()
  • C:_executionStarted()
  • C:work(args)

See Also

  • Allow Walking - Related reference
  • Blacklist Walking - Related reference
  • Can Enter From Walking - Related reference
  • FlowGraph Guide - Guide

Multiseat

**File:** `flowgraph/nodes/gameplay/multiseat.lua`

PointsBar Points

**File:** `flowgraph/nodes/gameplay/pointsBarSetPoints.lua`

On this page

Input PinsOutput PinsMethodsSee Also