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API ReferenceGE Extensionsflowgraphnodesgameplaytraffic

Get Traffic State

**File:** `flowgraph/nodes/gameplay/traffic/getTrafficState.lua`

File: flowgraph/nodes/gameplay/traffic/getTrafficState.lua

Description: Returns the traffic state and values.

Category: repeat_instant Tags: traffic, ai, enabled, disabled

Output Pins

NameTypeDescription
onflowFlows if state is "on".
spawningflowFlows if state is "spawning".
loadingflowFlows if state is "loading".
offflowFlows if state is "off".
onBoolboolTrue if state is "on".
statestringTraffic state.
amountnumberTotal number of AI traffic vehicles.
activeAmountnumberTotal number of active AI traffic vehicles, from the vehicle pool.

Methods

  • C:work()

See Also

  • Add Vehicle (Traffic) - Related reference
  • Traffic Driving Stats - Related reference
  • File Vehicle Group - Related reference
  • FlowGraph Guide - Guide

File Vehicle Group

**File:** `flowgraph/nodes/gameplay/traffic/fileVehicleGroup.lua`

Get Vehicle Id From Table

**File:** `flowgraph/nodes/gameplay/traffic/getVehicle.lua`

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Output PinsMethodsSee Also