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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesgameplayrace

Race Markers

**File:** `flowgraph/nodes/gameplay/race/raceMarkers.lua`

File: flowgraph/nodes/gameplay/race/raceMarkers.lua

Description: Displays the Race Markers for one Vehicle.

Category: repeat_instant Tags: scenario

Input Pins

NameTypeDescription
clearflowClears markers.
raceDatatableData from the race for other nodes to process.
vehIdnumberThe Vehicle that should be tracked.
ignoreRecoveryboolWhen true, recovery types are ignored.
minAlphanumberOpacity when vehicle is closest.
maxAlphanumberOpacity when vehicle is furthest.
minDistancenumberDistance for closest opacity.
maxDistancenumberDistance for furthest opacity.
alwaysShowFinalboolAlways show final Marker.

Methods

  • C:init()
  • C:work()
  • C:onMinimapRouteOverride(routeOverrides)
  • C:onDrawOnMinimap(td)
  • C:onPreRender(dt, dtSim)
  • C:_executionStopped()
  • C:onClientEndMission()
  • C:destroy()

See Also

  • File Path - Related reference
  • File Race - Related reference
  • im Race Times - Related reference
  • FlowGraph Guide - Guide

Race Highscores

**File:** `flowgraph/nodes/gameplay/race/raceHighscoresLap.lua`

Race Pathnode Reached

**File:** `flowgraph/nodes/gameplay/race/raceNodeReached.lua`

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Input PinsMethodsSee Also