RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Flowgraph Base ModuleFlowgraph Base NodeFlowgraph Base State NodeFlowgraph Node BuilderFlowgraph GraphFlowgraph Group HelperFlowgraph LinkFlowgraph ManagerNew Node TemplateFlowgraph PinFlowgraph States ManagerFlowgraph UtilsFlowgraph Variable Storage
Allow WalkingBlacklist WalkingCan Enter From WalkingCareer ActiveComplete ScenarioCountdownDecal CircleDecal LineDecal PathDecal SingleIs Walking BlacklistedGroundmarker Remaining DistanceGroundmarkersIs WalkingIs Walking EnabledMission DefaultsMultiseatDetect Acceleration At StartPointsBar PointsPointsBar ThresholdsRemove Other VehiclesToggle WalkingIn Zone
File PathFile RaceImGui Race TimesMove Veh to Start PositionRace Start TransformRace End TransformRace AI ParametersRace CP/Lap ChangeRace DataRace DisqualifyRace End ScreenRace HighscoresRace HighscoresRace MarkersRace Pathnode ReachedRace Pacenote ReachedRace Recovery AvailableRace Recovery UsedRace Request RecoveryRace Suspend

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionsflowgraphnodesgameplayrace

Race Data

**File:** `flowgraph/nodes/gameplay/race/raceData.lua`

File: flowgraph/nodes/gameplay/race/raceData.lua

Description: Exposes some data from a race for a vehicle.

Category: repeat_instant Tags: scenario

Input Pins

NameTypeDescription
raceDatatableData from the race for other nodes to process.
vehIdnumberThe vehicle that should be tracked.

Output Pins

NameTypeDescription
formattedTimestringFormatted time for this race.
recoveriesUsednumberTotal times the vehicle has been recovered in this race
placementnumberEstimated place in the race, if applicable.
isOnRoadboolTrue while the vehicle is within the bounds of the race AI path.

Methods

  • C:work(args)

See Also

  • File Path - Related reference
  • File Race - Related reference
  • im Race Times - Related reference
  • FlowGraph Guide - Guide

Race CP/Lap Change

**File:** `flowgraph/nodes/gameplay/race/raceCpLapChange.lua`

Race Disqualify

**File:** `flowgraph/nodes/gameplay/race/raceDisqualify.lua`

On this page

Input PinsOutput PinsMethodsSee Also