RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

AI Module ReferenceBackwards Compatibility Module ReferenceBdebug Module ReferenceBdebugImpl Module ReferenceBeamstate Module ReferenceBullettime Module ReferenceController Module ReferenceDamageTracker Module ReferenceDrivetrain Module ReferenceElectrics Module ReferenceElectrics Custom Value ParserEnergyStorage Module ReferenceExtensions Module ReferenceFire Module ReferenceVehicle Engine True GlobalsGuihooks Module ReferenceGUI Streams Module ReferenceHTML Texture Module ReferenceHydros Module ReferenceInput Module ReferenceJBeam-Lua Integration GuideMapmgr Module ReferenceMaterial Module ReferenceBeamNG Math & Unit Conversions Referenceobj (Vehicle C++ Object)PartCondition Module ReferenceParticlefilter Module ReferenceParticles Module ReferencePowertrain Module ReferenceVehicle Property & Module TreeProps Module ReferenceProtocols Module ReferenceRecovery Module ReferenceScriptAI Module ReferenceSensors Module ReferenceSounds Module ReferenceStreams Module ReferenceThrusters Module Reference`v` (Vehicle Data & JBeam)Wheels Module Reference
Advanced Wheel DebugAero DebugVehicle APIChassis DataCouplingsCruise ControlDrag AIDynamic Vehicle DataDyno ClientESC CalibrationESC MeasurementVehicle Extensions OverviewGameplay InterfaceGameplay StatisticInput AnalyzerMQTT Grafana DemoOdometerOutGaugeOutSimPerfect LaunchPerformance LoggerSimple Trip AppSkeletonStraight LineTelemetry LoggerUT RecorderVehicle Performance DataVehicle Stats Logger

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API Referenceveextensions

Dyno Client

Streams real-time engine and gearbox data to dynamometer UI objects in the game world. Connects the vehicle's powertrain telemetry to dyno roller visualizations.

Streams real-time engine and gearbox data to dynamometer UI objects in the game world. When a vehicle is placed on a dyno roller object, this extension feeds RPM, torque, power, and gear data to the dyno's display texture.


Public API

FunctionSignatureDescription
initDyno(dynoObjectID, textureName)Binds this vehicle to a specific dyno object for data streaming. Called by the dyno trigger when the vehicle enters the roller.

Hooks

HookDescription
initDynoInitializes the connection between the vehicle and the dyno UI object.

Usage Example

-- Called automatically when vehicle enters a dyno trigger
extensions.dynoClient.initDyno(dynoId, "dyno_screen_texture")

See Also

  • Vehicle Performance Data — Performance metric capture
  • Combustion Engine — Engine device with torque data

Dynamic Vehicle Data

Automated performance testing suite that measures acceleration times, braking distances, top speed, and off-road capability metrics.

ESC Calibration

Automated tuning tools for Electronic Stability Control parameters. Runs calibration routines to find optimal ESC gains for a given vehicle configuration.

On this page

Public APIHooksUsage ExampleSee Also