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Modding since 2024

API Referenceve

Bullettime Module Reference

Module defined in `lua/vehicle/bullettime.lua`. Manages slow-motion (bullet time) effects for the vehicle by adjusting the simulation time scale. Used for dramatic replays, crash analysis, and cinematic moments.

Module defined in lua/vehicle/bullettime.lua. Manages slow-motion (bullet time) effects for the vehicle by adjusting the simulation time scale. Used for dramatic replays, crash analysis, and cinematic moments.

See Also

  • Obj: For obj:getSimulationTimeScale() / obj:setSimulationTimeScale().
  • Recovery: Often used alongside rewind functionality.

Usage Example

-- Slow motion is typically controlled from GE context via obj methods:
obj:setSimulationTimeScale(0.25)  -- Quarter speed
-- Reset to normal:
obj:setSimulationTimeScale(1.0)

Beamstate Module Reference

Module defined in `lua/vehicle/beamstate.lua`. This module manages the vehicle's structural integrity, including beam breakage and deformation, couplers (towing/attachment), breakgroups, and tire defl

Controller Module Reference

Module defined in `lua/vehicle/controller.lua`. This module manages the vehicle's logical controllers, such as shift logic, electronic stability control (ESC), and specialized auxiliary systems. It ha

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See AlsoUsage Example