Bullettime Module Reference
Module defined in `lua/vehicle/bullettime.lua`. Manages slow-motion (bullet time) effects for the vehicle by adjusting the simulation time scale. Used for dramatic replays, crash analysis, and cinematic moments.
Module defined in lua/vehicle/bullettime.lua. Manages slow-motion (bullet time) effects for the vehicle by adjusting the simulation time scale. Used for dramatic replays, crash analysis, and cinematic moments.
See Also
- Obj: For
obj:getSimulationTimeScale()/obj:setSimulationTimeScale(). - Recovery: Often used alongside rewind functionality.
Usage Example
-- Slow motion is typically controlled from GE context via obj methods:
obj:setSimulationTimeScale(0.25) -- Quarter speed
-- Reset to normal:
obj:setSimulationTimeScale(1.0)Beamstate Module Reference
Module defined in `lua/vehicle/beamstate.lua`. This module manages the vehicle's structural integrity, including beam breakage and deformation, couplers (towing/attachment), breakgroups, and tire defl
Controller Module Reference
Module defined in `lua/vehicle/controller.lua`. This module manages the vehicle's logical controllers, such as shift logic, electronic stability control (ESC), and specialized auxiliary systems. It ha