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API Referenceve

BeamNG Math & Unit Conversions Reference

A centralized reference for common unit conversions and math constants used in BeamNG vehicle Lua.

A centralized reference for common unit conversions and math constants used in BeamNG vehicle Lua.

Speed

  • m/s to km/h: val * 3.6
  • km/h to m/s: val / 3.6
  • m/s to mph: val * 2.23694
  • mph to m/s: val / 2.23694

Rotation (RPM <-> Rad/s)

  • RPM to rad/s: val * 0.104719755
  • rad/s to RPM: val * 9.549296596

Power & Torque

  • Torque/AV to Power (Watt): power = torque * av
  • Power (Watt) to HP (Mechanical): val / 745.7
  • HP to Power (Watt): val * 745.7
  • Power (Watt) to PS (Metric HP): val / 735.5
  • PS to Power (Watt): val * 735.5

Pressure

  • PSI to Pascal: val * 6894.757
  • Pascal to PSI: val / 6894.757
  • Bar to Pascal: val * 100000
  • Pascal to Bar: val / 100000

Mass & Gravity

  • Standard Gravity: 9.81 m/s²
  • Pound (lb) to Kilogram (kg): val * 0.453592
  • Kilogram to Pound: val / 0.453592

Constants

  • PI: math.pi (3.14159...)
  • 2*PI: 6.2831853
  • Rad to Deg: 180 / math.pi (57.295...)
  • Deg to Rad: math.pi / 180 (0.0174...)

See Also

  • AI Module Reference - Related reference
  • Backwards Compatibility Module Reference - Related reference
  • Bdebug Module Reference - Related reference
  • Vehicle Environment Overview - Guide

Material Module Reference

Module defined in `lua/vehicle/material.lua`. Manages dynamic vehicle materials, "glowmaps" (lighting), and "deformmaps" (damage textures).

Vehicle Object

The `obj` global is a C++ binding to the `Vehicle` object in the engine. It provides direct access to the vehicle's physical state and low-level physics modifications. This is the primary interface fo

On this page

SpeedRotation (RPM <-> Rad/s)Power & TorquePressureMass & GravityConstantsSee Also