RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

AI Module ReferenceBackwards Compatibility Module ReferenceBdebug Module ReferenceBdebugImpl Module ReferenceBeamstate Module ReferenceBullettime Module ReferenceController Module ReferenceDamageTracker Module ReferenceDrivetrain Module ReferenceElectrics Module ReferenceElectrics Custom Value ParserEnergyStorage Module ReferenceExtensions Module ReferenceFire Module ReferenceVehicle Engine True GlobalsGuihooks Module ReferenceGUI Streams Module ReferenceHTML Texture Module ReferenceHydros Module ReferenceInput Module ReferenceJBeam-Lua Integration GuideMapmgr Module ReferenceMaterial Module ReferenceBeamNG Math & Unit Conversions Referenceobj (Vehicle C++ Object)PartCondition Module ReferenceParticlefilter Module ReferenceParticles Module ReferencePowertrain Module ReferenceVehicle Property & Module TreeProps Module ReferenceProtocols Module ReferenceRecovery Module ReferenceScriptAI Module ReferenceSensors Module ReferenceSounds Module ReferenceStreams Module ReferenceThrusters Module Reference`v` (Vehicle Data & JBeam)Wheels Module Reference
4WD / Transfer Case ControllerAdvanced Coupler ControlAirplane Control SurfacesAxle Lift ControllerBeacon Spin ControllerBeam NavigatorBypass Dampers ControllerController TemplateControl ModesDrag TimerDrive ModesDummy ControllerElectronic Stability Control (ESC)ETK Gauges ControllerVehicle Controllers OverviewHydraulic Suspension ControllerInput/Output Demo ControllerJATO (Jet Assisted Take-Off)Lightbar ControllerLine LockLogger TemplateNitrous Oxide InjectionPlayer ControllerPneumatics System ControllerPower Steering ControllerPyrotechnic Charge ControllerSBR Gauges ControllerShift Lights ControllerTire Pressure ControlTrailer Landing Feet ControllerTwo-Step Launch ControlVivace Gauges ControllerWendover Gauges Controller
Dual-Axis Lever AnimationGoogly Eyes AnimationH-Pattern Shifter AnimationSequential Lever AnimationSingle-Axis Lever Animation

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferencevecontrollerpropAnimation

Googly Eyes Animation

A fun cosmetic controller that animates googly eyes on the vehicle. The eyes react to vehicle acceleration, turning, and bumps with physics-based wobble animations.

A fun cosmetic controller that animates googly eyes on the vehicle. The eyes react to vehicle acceleration, turning, and bumps with physics-based wobble animations.


Hooks

HookDescription
init(jbeamData)Identifies target "eye" beams and initializes rest lengths.
updateGFX(dt)Calculates eye dilation and pupil movement by scaling beam lengths relative to vertical G-forces and ignition state.
module.reset(jbeamData)Resets the controller to its initial state.

See Also

  • Prop Animation — Other prop animations

Dual-Axis Lever Animation

Animates a prop lever that moves on two axes simultaneously (e.g., joystick-style controls). Maps two input values to X and Y rotation of the lever mesh.

H-Pattern Shifter Animation

Animates an H-pattern gear shifter prop in the vehicle cabin. Maps the current gear selection to the correct gate position with smooth transition animations.

On this page

HooksSee Also