RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

AI Module ReferenceBackwards Compatibility Module ReferenceBdebug Module ReferenceBdebugImpl Module ReferenceBeamstate Module ReferenceBullettime Module ReferenceController Module ReferenceDamageTracker Module ReferenceDrivetrain Module ReferenceElectrics Module ReferenceElectrics Custom Value ParserEnergyStorage Module ReferenceExtensions Module ReferenceFire Module ReferenceVehicle Engine True GlobalsGuihooks Module ReferenceGUI Streams Module ReferenceHTML Texture Module ReferenceHydros Module ReferenceInput Module ReferenceJBeam-Lua Integration GuideMapmgr Module ReferenceMaterial Module ReferenceBeamNG Math & Unit Conversions Referenceobj (Vehicle C++ Object)PartCondition Module ReferenceParticlefilter Module ReferenceParticles Module ReferencePowertrain Module ReferenceVehicle Property & Module TreeProps Module ReferenceProtocols Module ReferenceRecovery Module ReferenceScriptAI Module ReferenceSensors Module ReferenceSounds Module ReferenceStreams Module ReferenceThrusters Module Reference`v` (Vehicle Data & JBeam)Wheels Module Reference
4WD / Transfer Case ControllerAdvanced Coupler ControlAirplane Control SurfacesAxle Lift ControllerBeacon Spin ControllerBeam NavigatorBypass Dampers ControllerController TemplateControl ModesDrag TimerDrive ModesDummy ControllerElectronic Stability Control (ESC)ETK Gauges ControllerVehicle Controllers OverviewHydraulic Suspension ControllerInput/Output Demo ControllerJATO (Jet Assisted Take-Off)Lightbar ControllerLine LockLogger TemplateNitrous Oxide InjectionPlayer ControllerPneumatics System ControllerPower Steering ControllerPyrotechnic Charge ControllerSBR Gauges ControllerShift Lights ControllerTire Pressure ControlTrailer Landing Feet ControllerTwo-Step Launch ControlVivace Gauges ControllerWendover Gauges Controller

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API Referencevecontroller

Pneumatics System Controller

Top-level controller for vehicle pneumatic (air pressure) systems. Manages air compressors, pressure tanks, valves, and pneumatic actuators. Provides the foundation for air brakes, air suspension, and other pneumatic subsystems.

Top-level controller for vehicle pneumatic (air pressure) systems. Manages air compressors, pressure tanks, valves, and pneumatic actuators. Provides the foundation for air brakes, air suspension, and other pneumatic subsystems.


Public API

FunctionDescription
setBeamPressure(groupNames, pressure)Directly sets a raw target pressure for one or more beam groups.
setBeamPressureLevel(groupName, pressureName)Switches a group to a specific target pressure level defined in JBeam.
toggleBeamMinMax(groupNames)Cycles the specified groups between their minimum and maximum pressure levels.
module.initSounds(jbeamData)dump(pressureBeamSoundData)
module.resetSounds()Resets sound state.
module.isBeamGroupAtPressureLevel(groupName, levelName)log("W", "pneumatics.isBeamGroupAtPressureLevel", "Can't find pressure beam group: "..groupName)

Hooks

HookDescription
init(jbeamData)Identifies relevant JBeam beams and parses target pressure profiles.
updateGFX(dt)Main logic loop. Smoothly interpolates current beam pressures towards targets and manages inflation/deflation sound effects.
module.reset()Resets the controller to its initial state.

See Also

  • Pneumatic Actuators — Individual pneumatic actuator control
  • Air Brakes — Pneumatic braking system
  • Auto Level Suspension — Self-leveling air suspension

Player Controller

The main controller for the walking/unicycle character mode. Manages movement physics using PID-based stabilization on a ball, handles jumping, crouching, and camera-relative directional input. Provides compatibility variables for dashboard UI elements.

Power Steering Controller

Simulates power steering assist that reduces steering effort at low speeds and increases road feel at high speeds. Manages pump pressure, assist curves, and speed-sensitive steering weight.

On this page

Public APIHooksSee Also