API ReferenceGE ExtensionsflowgraphnodesgameplayvehiclePool
Create Vehicle Pool
**File:** `flowgraph/nodes/gameplay/vehiclePool/createPool.lua`
File: flowgraph/nodes/gameplay/vehiclePool/createPool.lua
Description: Creates a new vehicle pool object to manage activation and deactivation of vehicle objects.
Category: once_instant Tags: traffic, budget, pooling Dependencies: core_vehicleActivePooling
Data Fields
| Field | Default |
|---|---|
self.data.keepVehicles | var[0] |
Input Pins
| Name | Type | Description |
|---|---|---|
name | string | Vehicle pool name. |
Output Pins
| Name | Type | Description |
|---|---|---|
vehPool | table | Vehicle pool object. |
Methods
C:init()C:_executionStopped()C:onNodeReset()C:drawCustomProperties()C:workOnce()
See Also
- Activate All Vehicles - Related reference
- Activate Vehicles By Distance - Related reference
- Activate Vehicle - Related reference
- FlowGraph Guide - Guide