API ReferenceGE ExtensionsflowgraphnodesgameplayrecoveryPrompt
Set Recovery Prompt Active
**File:** `flowgraph/nodes/gameplay/recoveryPrompt/setRecoveryPromptActive.lua`
File: flowgraph/nodes/gameplay/recoveryPrompt/setRecoveryPromptActive.lua
Description: Activates or Deactivates the recovery prompt. If it is active, the default
Category: once_instant Dependencies: gameplay_walk
Input Pins
| Name | Type | Description |
|---|---|---|
active | bool | If this system should be active or not. |
enableAll | bool | If set to a non-nil value, will also set enable to this pins value, for all buttons affected by this node. |
flipMission | bool | If 'Flip upright' should be active or not. Use this for missions. Has no fade. |
recoverMission | bool | If 'Recover' should be active or not. Use this for missions. Has fade. |
submitMission | bool | If 'Submit Score' should be active or not. Use this for missions. Has no fade. |
restartMission | bool | If 'Restart Mission' should be active or not. Use this for missions. Has no fade. |
Methods
C:workOnce(args)C:drawMiddle(builder, style)
See Also
- Get Recovery Prompt Button Limit and Count - Related reference
- On Recovery Prompt Action - Related reference
- Set Recovery Prompt Button - Related reference
- FlowGraph Guide - Guide