RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Flowgraph Base ModuleFlowgraph Base NodeFlowgraph Base State NodeFlowgraph Node BuilderFlowgraph GraphFlowgraph Group HelperFlowgraph LinkFlowgraph ManagerNew Node TemplateFlowgraph PinFlowgraph States ManagerFlowgraph UtilsFlowgraph Variable Storage
Allow WalkingBlacklist WalkingCan Enter From WalkingCareer ActiveComplete ScenarioCountdownDecal CircleDecal LineDecal PathDecal SingleIs Walking BlacklistedGroundmarker Remaining DistanceGroundmarkersIs WalkingIs Walking EnabledMission DefaultsMultiseatDetect Acceleration At StartPointsBar PointsPointsBar ThresholdsRemove Other VehiclesToggle WalkingIn Zone
Get Recovery Prompt Button Limit and CountOn Recovery Prompt ActionSet Recovery Prompt ActiveSet Recovery Prompt ButtonSet Recovery Prompt Button EnabledSet Recovery Prompt EnabledSet Recovery Prompt Limits

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE ExtensionsflowgraphnodesgameplayrecoveryPrompt

On Recovery Prompt Action

**File:** `flowgraph/nodes/gameplay/recoveryPrompt/onRecoveryPromptAction.lua`

File: flowgraph/nodes/gameplay/recoveryPrompt/onRecoveryPromptAction.lua

Description: Lets flow through if any button of the recoveryPrompt has been pressed

Category: logic

Input Pins

NameTypeDescription
flowflowInflow for this node.

Output Pins

NameTypeDescription
flowflowOutflow for this node.
flipMissionflowOutflow once when 'Flip upright'(Mission) has been pressed.
recoverMissionflowOutflow once when 'Recover'(Mission) has been pressed.
submitMissionflowOutflow once when 'Commit Attempt'(Mission) has been pressed.
restartMissionflowOutflow once when 'Restart Mission'(Mission) has been pressed.

Methods

  • C:init()
  • C:work(args)
  • C:_afterTrigger()
  • C:drawMiddle(builder, style)
  • C:_executionStarted()
  • C:onRecoveryPromptButtonPressed(id)

See Also

  • Get Recovery Prompt Button Limit and Count - Related reference
  • Set Recovery Prompt Active - Related reference
  • Set Recovery Prompt Button - Related reference
  • FlowGraph Guide - Guide

Get Recovery Prompt Button Limit and Count

**File:** `flowgraph/nodes/gameplay/recoveryPrompt/getRecoveryPromptButtonLimitAndCount.lua`

Set Recovery Prompt Active

**File:** `flowgraph/nodes/gameplay/recoveryPrompt/setRecoveryPromptActive.lua`

On this page

Input PinsOutput PinsMethodsSee Also