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server/commands - Camera & Input Commandsge_utils - Game Engine Utility Functionsmain.lua - GE Lua Entry Point & Game Loopmap.lua - Navigation Graph (AI Road Map)screenshot.lua - Screenshot Systemserver/server - Level Loading & Game ServerserverConnection - Client-Server Connection Manager`setSpawnpoint` - Default Spawn Point Persistence`simTimeAuthority` - Simulation Time & Bullet Time Control`spawn` - Vehicle Spawning & Safe Placement`suspensionFrequencyTester` - Suspension Natural Frequency Analysis
`adasUltrasonic.lua``cameraPreview.lua``capturePlayer.lua``license.lua``lidarTest.lua``multiscreen.lua``openDriveExporter.lua``openStreetMapExporter.lua``partAnnotations.lua``platoonFunctions.lua``pythonExport.lua``rawLidar.lua``rawLidarEmpty.lua``sensors.lua``sumoExporter.lua``techCore.lua``terrainImporter.lua``ultrasonicTest.lua``utils.lua`

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API ReferenceGE Extensionstech

`sumoExporter.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

This Source Code Form is subject to the terms of the bCDDL, v. 1.1. If a copy of the bCDDL was not distributed with this file, You can obtain one at http://beamng.com/bCDDL-1.1.txt

Module variable: M

Exported Functions

M.export(name)

Line 153

Returns: M

Internal Functions

Show internal functions
  • getChildren(node) (line 16)
  • doesCollectionContainSegment(collection, testSeg) (line 26)
  • doesSegmentContainKey(path, key) (line 44)
  • computePathSegments() (line 51)
  • createNodes() (line 99)
  • createEdges(pathSegments) (line 110)
  • writeNodeFile(fileName, nodes) (line 122)
  • writeEdgeFile(fileName, edges) (line 133)
  • export(name) (line 153)

`sensors.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

`techCore.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

On this page

Exported FunctionsM.export(name)Internal Functions