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server/commands - Camera & Input Commandsge_utils - Game Engine Utility Functionsmain.lua - GE Lua Entry Point & Game Loopmap.lua - Navigation Graph (AI Road Map)screenshot.lua - Screenshot Systemserver/server - Level Loading & Game ServerserverConnection - Client-Server Connection Manager`setSpawnpoint` - Default Spawn Point Persistence`simTimeAuthority` - Simulation Time & Bullet Time Control`spawn` - Vehicle Spawning & Safe Placement`suspensionFrequencyTester` - Suspension Natural Frequency Analysis
`adasUltrasonic.lua``cameraPreview.lua``capturePlayer.lua``license.lua``lidarTest.lua``multiscreen.lua``openDriveExporter.lua``openStreetMapExporter.lua``partAnnotations.lua``platoonFunctions.lua``pythonExport.lua``rawLidar.lua``rawLidarEmpty.lua``sensors.lua``sumoExporter.lua``techCore.lua``terrainImporter.lua``ultrasonicTest.lua``utils.lua`

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API ReferenceGE Extensionstech

`license.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

This Source Code Form is subject to the terms of the bCDDL, v. 1.1. If a copy of the bCDDL was not distributed with this file, You can obtain one at http://beamng.com/bCDDL-1.1.txt

Module variable: M

Exported Functions

M.isValid()

Line 9

Returns: stateCache

M.requestState()

Line 19

M.isAllowedInputmapPath(path)

Line 24

returns true if it makes sense to load this inputmap

Returns: string.find(path, "_beamng.tech") == nil

M.isAllowedActionsPath(path)

Line 30

returns true if it makes sense to load this inputmap

Returns: M

Internal Functions

Show internal functions
  • isValid() (line 9)
  • requestState() (line 19)
  • isAllowedInputmapPath(path) (line 24)

    returns true if it makes sense to load this inputmap

  • isAllowedActionsPath(path) (line 30)

    returns true if it makes sense to load this inputmap

`capturePlayer.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

`lidarTest.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

On this page

Exported FunctionsM.isValid()M.requestState()M.isAllowedInputmapPath(path)M.isAllowedActionsPath(path)Internal Functions