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server/commands - Camera & Input Commandsge_utils - Game Engine Utility Functionsmain.lua - GE Lua Entry Point & Game Loopmap.lua - Navigation Graph (AI Road Map)screenshot.lua - Screenshot Systemserver/server - Level Loading & Game ServerserverConnection - Client-Server Connection Manager`setSpawnpoint` - Default Spawn Point Persistence`simTimeAuthority` - Simulation Time & Bullet Time Control`spawn` - Vehicle Spawning & Safe Placement`suspensionFrequencyTester` - Suspension Natural Frequency Analysis
`adasUltrasonic.lua``cameraPreview.lua``capturePlayer.lua``license.lua``lidarTest.lua``multiscreen.lua``openDriveExporter.lua``openStreetMapExporter.lua``partAnnotations.lua``platoonFunctions.lua``pythonExport.lua``rawLidar.lua``rawLidarEmpty.lua``sensors.lua``sumoExporter.lua``techCore.lua``terrainImporter.lua``ultrasonicTest.lua``utils.lua`

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API ReferenceGE Extensionstech

`partAnnotations.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

This Source Code Form is subject to the terms of the bCDDL, v. 1.1. If a copy of the bCDDL was not distributed with this file, You can obtain one at http://beamng.com/bCDDL-1.1.txt

Module variable: M

Hooks

  • onExtensionLoaded
  • onInit

Exported Functions

M.onExtensionLoaded()

Line 10

Returns: M

M.getPartAnnotation(part)

Line 37

Returns: M

M.annotateParts(vID)

Line 71

Returns: M

M.revertAnnotations(vID)

Line 81

Returns: M

M.getPartAnnotations(vID)

Line 89

Returns: M

M.onInit()

Line 102

Returns: M

Internal Functions

Show internal functions
  • annotatePart(vehicle, part) (line 63)

`openStreetMapExporter.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

`platoonFunctions.lua`

> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.

On this page

HooksExported FunctionsM.onExtensionLoaded()M.getPartAnnotation(part)M.annotateParts(vID)M.revertAnnotations(vID)M.getPartAnnotations(vID)M.onInit()Internal Functions