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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesevents

On BeamNG Trigger

- **File:** `flowgraph/nodes/events/onBeamNGTrigger.lua`

Overview

  • File: flowgraph/nodes/events/onBeamNGTrigger.lua
  • Name: on BeamNGTrigger
  • Category: repeat_instant

Listens to onBeamNGTrigger events (from placed trigger objects in the level) and outputs flow on enter/exit. Can filter by trigger name.

Pin Schema

DirTypeNameFlagsDescription
outflowenterimpulseFlow when trigger event is "enter".
outflowexitimpulseFlow when trigger event is "exit".
outnumbervehIdVehicle ID that caused the event.
outnumbertriggerIdTrigger object ID.
outstringvehicleNameVehicle name.
outstringtriggerNameTrigger name.

Legacy Pins

  • vehicleId → vehId (out)

Data Properties

PropertyDefaultDescription
filterName""If set, only triggers matching this name fire.

Key Methods

MethodDescription
onBeamNGTrigger(data)Hook: filters by name, sets output values, triggers node.
work()Outputs enter/exit flags, then clears them.
drawMiddle()Shows filter name in node body if set.

See Also

  • Controls Action Node - Related reference
  • Controls Reset Node - Related reference
  • Custom Trigger Node - Related reference
  • FlowGraph Guide - Guide

Custom Trigger Node

- **File:** `flowgraph/nodes/events/customizedTriggerBox.lua`

On Mission Ended

- **File:** `flowgraph/nodes/events/onMissionEnded.lua`

On this page

OverviewPin SchemaLegacy PinsData PropertiesKey MethodsSee Also