API ReferenceGE Extensionsflowgraphnodesevents
Controls Reset Node
- **File:** `flowgraph/nodes/events/controlsReset.lua`
Overview
- File:
flowgraph/nodes/events/controlsReset.lua - Name: Controls Reset
- Category:
logic
Lets flow through when Reset has been pressed. When this node is used, the default freeroam reset no longer happens.
Pin Schema
| Dir | Type | Name | Flags | Description |
|---|---|---|---|---|
| in | flow | flow | Inflow for this node. | |
| out | flow | flow | impulse | Outflow once when reset pressed. |
| out | bool | value | hidden | True if reset pressed, false otherwise. |
Tags
input
Data Properties
| Property | Default | Description |
|---|---|---|
blocksOnResetGameplay | true | Prevents default reset behavior. |
Key Methods
| Method | Description |
|---|---|
onResetGameplay() | Hook called on reset; sets flag. |
_afterTrigger() | Clears reset flag after trigger cycle. |
work() | Outputs flow/value based on reset flag; logs event. |
onGatherGameContextUiButtons(results) | Adds a "Reset" button to the game context UI. |
See Also
- Controls Action Node - Related reference
- Custom Trigger Node - Related reference
- on BeamNGTrigger Node - Related reference
- FlowGraph Guide - Guide