API ReferenceGE Extensionscoresettings
Shader Quality
Defines shader quality presets for the GraphicsQualityGroup system.
Defines shader quality presets for the GraphicsQualityGroup system.
Overview
core/settings/shaderQuality - Quality levels module controlling pixel specular, normal mapping, parallax mapping, and water reflections.
Quality Levels
| Level | disablePixSpecular | disableNormalmapping | disableParallaxMapping | disableTrueReflections | ShaderQualityGroup |
|---|---|---|---|---|---|
| Low | 0 | 0 | 1 | 1 | Low |
| High | 0 | 0 | 0 | 0 | High |
Console Variables
| Variable | Description |
|---|---|
$pref::Video::disablePixSpecular | Disable per-pixel specular |
$pref::Video::disableNormalmapping | Disable normal maps |
$pref::Video::disableParallaxMapping | Disable parallax/displacement maps |
$pref::Water::disableTrueReflections | Disable water reflections |
$pref::Video::ShaderQualityGroup | Named quality group string |
Module State
| Variable | Type | Default |
|---|---|---|
qualityLevels | table | { |
M.qualityLevels- Table. Quality presets (Low/High) mapping shader, specular, normal mapping, parallax, and water reflection prefs.
See Also
- GraphicsQualityGroup - Quality group class