API Reference GE Extensions core Fun Stuff Provides sandbox "fun" actions accessible from the radial quick-access menu: vehicle destruction, physics forces, color randomization, random vehicles, and more.
Provides sandbox "fun" actions accessible from the radial quick-access menu: vehicle destruction, physics forces, color randomization, random vehicles, and more.
Function Signature Description M.breakAllBreakgroups()Breaks all breakgroups on the player vehicle. M.breakHinges()Breaks all hinges on the player vehicle. M.deflateTires()Deflates all tires. M.deflateRandomTire()Deflates one random tire. M.igniteVehicle()Sets the player vehicle on fire. M.extinguishVehicle()Extinguishes fire on the player vehicle. M.explodeVehicle()Creates a temporary gravity well under the vehicle + triggers explosion and breakgroups.
Function Signature Description M.flingUpward()Applies +15 m/s upward velocity to the player vehicle. M.flingDownward()Applies −15 m/s downward velocity. M.boost()Applies +25 m/s in the vehicle's forward direction. M.boostBackwards()Applies −25 m/s (reverse of forward direction). M.toggleForceField()Cycles force field: push → pull → off. Uses gameplay_forceField.
Function Signature Description M.openLatches()Opens all latches (doors, hood, trunk). M.closeLatches()Closes all latches. M.registerFunstuffActions(entries)Registers all fun stuff entries into the core_quickAccess radial menu tree. M.dependenciesTable. Required extensions: {'core_vehicle_manager'}
Function Description randomizeColors()Picks 3 random paints from the vehicle's model data and applies them. randomVehicle()Spawns/replaces with a random Car/Truck config (minimum 19 m/s top speed). randomRoute()Sets a random navigation route on the big map. setFuelLevel(level)Sets fuel to 0–1 fraction of max for all energy storage tanks.
Variable Type Default dependenciestable{
-- Fling the player car upward
core_funstuff. flingUpward ()
-- Explode with gravity well effect
core_funstuff. explodeVehicle ()
-- Toggle the force field (push/pull/off)
core_funstuff. toggleForceField ()
/root/sandbox/funStuff/
├── destruction/ (break, hinges, tires, fire, explode)
├── forces/ (force field, fling, boost)
└── other/ (latches, fuel, colors, random vehicle/route)
All entries are filtered through core_input_actionFilter.isActionBlocked() before display.