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API ReferenceGE Extensionscoresettings

Mesh Quality

Defines mesh/geometry quality presets for the GraphicsQualityGroup system.

Defines mesh/geometry quality presets for the GraphicsQualityGroup system.


Overview

core/settings/meshQuality - Quality levels module controlling decal count, detail adjust, terrain LOD scale, and ground cover density.


Quality Levels

LevelmaxDecalCountdetailAdjustskipRenderDLsTerrain lodScaleGroundCover densityScale
Lowest20000.502.00
Low30000.7501.50.50
Normal40001.001.00.75
High60001.500.751.0
Ultra80002.000.751.0

Console Variables

VariableDescription
$pref::TS::maxDecalCountMaximum vehicle decals
$pref::TS::detailAdjustShape detail distance multiplier
$pref::TS::skipRenderDLsSkip render detail levels
$pref::Terrain::lodScaleTerrain LOD distance (lower = more detail)
$pref::GroundCover::densityScaleGrass/ground cover density (0–1)

Module State

VariableTypeDefault
qualityLevelstable{
  • M.qualityLevels - Table. Quality presets (Lowest/Low/Normal/High/Ultra) mapping mesh detail, decal count, terrain LOD, and ground cover prefs.

See Also

  • GraphicsQualityGroup - Quality group class

Lighting Quality

Defines lighting quality presets for the GraphicsQualityGroup system.

Settings Rally

Manages rally-specific settings presets (Casual, Sport, NGRC).

On this page

OverviewQuality LevelsConsole VariablesModule StateSee Also