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Modding since 2024

API ReferenceGE ExtensionscorecameraModes

Camera Mode: Driver

First-person driver camera with physics-based head movement, seat adjustment, look-ahead, horizon stabilization, VR support, and per-vehicle saved configurations.

First-person driver camera with physics-based head movement, seat adjustment, look-ahead, horizon stabilization, VR support, and per-vehicle saved configurations.


Class API

MethodSignatureDescription
C:init()Initializes smoothers, zoom, settings
C:onVehicleCameraConfigChanged()Resets seat/node data for new vehicle
C:onSettingsChanged()Reads all driver camera settings
C:resetSeat()Resets seat position/rotation, triggers save
C:resetSeatAll()Resets seat for all vehicles, clears saved configs
C:reset()Resets look direction to center
C:update(data)Full driver camera update with all effects
C:setRefNodes(center, left, back)Sets vehicle reference nodes
C:mouseLocked(locked)Handles mouse lock/unlock for autocenter

Settings (from game options)

SettingKeyDescription
Physics factorcameraDriverPhysics0–100%, how much head follows physics
AutocentercameraDriverAutocenterReturn to center when driving
Seat adjustmentscameraDriverAllowSeatAdjustmentsEnable WASD seat repositioning
Stable horizoncameraDriverStableHorizon0–100%, horizon lock strength
Stable pitchcameraDriverStablePitch0–100%, pitch stabilization
Look-ahead anglecameraDriverLookAheadAngleHow much camera anticipates turns
Look-ahead smoothnesscameraDriverLookAheadSmoothnessSmoothing for look-ahead
FOVcameraDriverFovDriver camera field of view
VR snap turnopenXRsnapTurnDriverSnap turn for VR headsets
VR horizon lockopenXRhorizonLockDriverFull horizon lock in VR

Key Features

Physics Head Movement

Interpolates between static initial node position and current physics node position based on physicsFactor. In VR, physics movement is disabled (factor = 0).

Look-Around

  • Mouse/gamepad rotation: ±160° yaw, +40°/-60° pitch
  • Autocenter mode: returns to forward when vehicle moves
  • Keyboard: left+right simultaneous = look back

Head Lean-Out

When looking back past 70°, the camera moves laterally to simulate the driver leaning out the window. Factors in right-hand drive and B-pillar dodging.

Seat Adjustment

WASD+QE adjust seat position (Y/Z) and rotation. Settings are saved per vehicle model in cameraDriverVehicleConfigs.

Horizon Stabilization

Uses a transition zone (50°–70° pitch) to blend between following the vehicle and locking to the horizon. VR mode gets full horizon lock.

Look-Ahead

"Rock on a string" algorithm smoothly anticipates turn direction from velocity changes.


Usage Examples

-- Switch to driver camera
core_camera.setByName(0, "driver")

-- Reset seat position
core_camera.proxy_Player("resetSeat")

-- Driver data for external use
local nodeId, isRHD, isRHDoor = core_camera.getDriverData(veh)

Per-Vehicle Config Storage

Saved in settings.cameraDriverVehicleConfigs as JSON:

{ "etk800": [0, 0.05, -0.02] }  -- [seatRotation, seatY, seatZ]

See Also

  • Camera Mode: Autopoint - Related reference
  • Camera Mode: Autozoom - Related reference
  • Camera Mode: Big Map - Related reference
  • Core Systems Guide - Guide

Camera Mode: Crash

Cinematic crash camera with multiple viewpoints. Supports cockpit POV from the second vehicle, overhead close-up, and stationary observer positions.

Camera Mode: External / Fan Camera

Cinematic external camera that automatically finds interesting viewpoints, pans, zooms, and switches angles. Features two modes: "fan" (handheld/spectator) and "TV" (smooth/broadcast).

On this page

Class APISettings (from game options)Key FeaturesPhysics Head MovementLook-AroundHead Lean-OutSeat AdjustmentHorizon StabilizationLook-AheadUsage ExamplesPer-Vehicle Config StorageSee Also