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Vehicle Engine Tag Index

Tag definitions for VE documentation — use these tags to find relevant vehicle scripting files via grep or IDE search.

Use these tags to quickly find relevant files using grep or the IDE search.

Note: For a complete tag reference including GE (Game Engine) tags like #camera, #input, #career, #mission, see GE TAGS.md.

Core System Tags

  • #core: Foundational vehicle globals, lifecycle, and C++ bindings (obj, v).
  • #damage: Structural and component damage systems (beamstate, damageTracker).
  • #powertrain: Engines, gearboxes, differentials, and torque logic.
  • #electronics: General electrics bus and sensors.
  • #physics: JBeam structures, nodes, beams, and thrusters.
  • #ui: User interface communication, audio, and visual props.
  • #communication: Inter-VM logic (GE <-> VE <-> UI) and external protocols.
  • #ai: Pathfinding, traffic, and automation logic.
  • #debug: Visualization and diagnostic tools.
  • #tech: Research-focused APIs (Lidar, Radar, co-simulation).

Controller Tags (#electronics sub-tags)

  • #ctrl_dynamics: Stability control (ESC/TCS), active aero, and yaw supervisors.
  • #ctrl_powertrain: Shifting logic, 4WD control, anti-lag, and nitrous.
  • #ctrl_braking: Specialized braking logic (transbrake, ABS, brake lights).
  • #ctrl_gauges: Digital/analog instrument clusters and HUD data.
  • #ctrl_actuators: Hydraulics, pneumatics, and linear actuator control.
  • #ctrl_props: Visual animations for needles, levers, and interior props.
  • #ctrl_lights: Lightbars, beacons, and signal patterns.
  • #ctrl_utility: Templates, loggers, and general scripting helpers.

Synonym Tags (Data-based Discovery)

  • #speed: Files providing or using speed data (electrics, sensors).
  • #rpm: Engine or motor rotation data (powertrain, electrics).
  • #gear: Gearbox state and shifting (powertrain, electrics).
  • #traction: Grip, slip, and wheel physics (wheels, drivingDynamics).
  • #torque: Torque generation and transmission (powertrain).
  • #input: User steering, throttle, and brake inputs.
  • #thermal: Cooling and heat management (powertrain, fire).
  • #sound: Audio triggers and sample management.
  • #jbeam: Raw node/beam structure manipulation.
  • #pos: Vehicle world position and orientation.
  • #force: Direct application of forces or impulses.

Vehicle Engine Documentation Map

Directory map of all Vehicle Engine Lua documentation — core modules, controllers, extensions, and system references.

GE Documentation Map

Directory map of all Game Engine Lua documentation — core APIs, career systems, freeroam, architecture, and communication references.

On this page

Core System TagsController Tags (#electronics sub-tags)Synonym Tags (Data-based Discovery)