GuidesReference
Vehicle Engine Tag Index
Tag definitions for VE documentation — use these tags to find relevant vehicle scripting files via grep or IDE search.
Use these tags to quickly find relevant files using grep or the IDE search.
Note: For a complete tag reference including GE (Game Engine) tags like
#camera,#input,#career,#mission, see GE TAGS.md.
Core System Tags
#core: Foundational vehicle globals, lifecycle, and C++ bindings (obj,v).#damage: Structural and component damage systems (beamstate,damageTracker).#powertrain: Engines, gearboxes, differentials, and torque logic.#electronics: General electrics bus and sensors.#physics: JBeam structures, nodes, beams, and thrusters.#ui: User interface communication, audio, and visual props.#communication: Inter-VM logic (GE <-> VE <-> UI) and external protocols.#ai: Pathfinding, traffic, and automation logic.#debug: Visualization and diagnostic tools.#tech: Research-focused APIs (Lidar, Radar, co-simulation).
Controller Tags (#electronics sub-tags)
#ctrl_dynamics: Stability control (ESC/TCS), active aero, and yaw supervisors.#ctrl_powertrain: Shifting logic, 4WD control, anti-lag, and nitrous.#ctrl_braking: Specialized braking logic (transbrake, ABS, brake lights).#ctrl_gauges: Digital/analog instrument clusters and HUD data.#ctrl_actuators: Hydraulics, pneumatics, and linear actuator control.#ctrl_props: Visual animations for needles, levers, and interior props.#ctrl_lights: Lightbars, beacons, and signal patterns.#ctrl_utility: Templates, loggers, and general scripting helpers.
Synonym Tags (Data-based Discovery)
#speed: Files providing or using speed data (electrics, sensors).#rpm: Engine or motor rotation data (powertrain, electrics).#gear: Gearbox state and shifting (powertrain, electrics).#traction: Grip, slip, and wheel physics (wheels, drivingDynamics).#torque: Torque generation and transmission (powertrain).#input: User steering, throttle, and brake inputs.#thermal: Cooling and heat management (powertrain, fire).#sound: Audio triggers and sample management.#jbeam: Raw node/beam structure manipulation.#pos: Vehicle world position and orientation.#force: Direct application of forces or impulses.
Vehicle Engine Documentation Map
Directory map of all Vehicle Engine Lua documentation — core modules, controllers, extensions, and system references.
GE Documentation Map
Directory map of all Game Engine Lua documentation — core APIs, career systems, freeroam, architecture, and communication references.