Crawl Flowgraph Bridge
Reference for `gameplay_crawl_crawlFlowgraphBridge`, a bridge extension that exposes crawl system functionality to flowgraph nodes. This appears to be a legacy version - see also `gameplay_crawl_flowg
Reference for gameplay_crawl_crawlFlowgraphBridge, a bridge extension that exposes crawl system functionality to flowgraph nodes. This appears to be a legacy version - see also gameplay_crawl_flowgraphBridge for the updated version.
Overview
Provides a high-level API for flowgraph nodes to load, configure, start, stop, and query crawl trails. Maintains internal bridge state tracking the active trail and crawler.
Dependencies
gameplay_crawl_saveSystem, gameplay_crawl_general, gameplay_crawl_utils, gameplay_crawl_boundary, gameplay_crawl_display
Exports
| Function | Signature | Description |
|------
| M.dependencies | table | { 'gameplay_crawl_saveSystem', 'gameplay_crawl_general', 'gameplay_crawl_utils', |----|-----------|-------------|
| M.applyPenalty | (penaltyType) | - | applyPenalty handler |
| M.cleanup | () | - | Cleans up resources |
| M.configureCrawl | (trail) | - | configureCrawl handler |
| M.getActiveCrawlerId | () | - | Returns ActiveCrawlerId |
| M.getAllStartingPositions | () | - | Returns AllStartingPositions |
| M.getAllTrails | () | - | Returns AllTrails |
| M.getCrawlEndData | () | - | Returns CrawlEndData |
| M.getCrawlRuntimeData | () | - | Returns CrawlRuntimeData |
| M.getDynamicObjectsFromPrefab | (prefabId, dynamicName) | - | Returns DynamicObjectsFromPrefab |
| M.getLastRecoveryCheckpointIndex | () | - | Returns LastRecoveryCheckpointIndex |
| M.getPenaltyTypes | () | - | Returns PenaltyTypes |
| M.getPlayerTrailStats | (trailId) | - | Returns PlayerTrailStats |
| M.getTrailInfo | (trailId) | - | Returns TrailInfo |
| M.isCrawlActive | () | - | Checks if CrawlActive |
| M.loadCrawlTrail | (trailId) | - | loadCrawlTrail handler |
| M.onCrawlPathnodeReached | (eventData) | - | Callback for CrawlPathnodeReached event |
| M.onCrawlResultsShown | (eventData) | - | Callback for CrawlResultsShown event |
| M.onCrawlStarted | () | - | Callback for CrawlStarted event |
| M.resetCrawl | () | - | resetCrawl handler |
| M.setRecoveryCheckpoint | (checkpoint) | - | Sets RecoveryCheckpoint |
| M.startCrawl | (vehicleId) | - | startCrawl handler |
| M.stopCrawl | () | - | stopCrawl handler |
| loadCrawlTrail | (trailId) | Load a trail by ID from the save system |
| configureCrawl | (trail) | Configure boundary, path, and starting position for a trail |
| startCrawl | (vehicleId) | Start the crawl with a vehicle (or player vehicle) |
| stopCrawl | () | Stop the active crawl |
| resetCrawl | () | Reset crawler to starting position and stop |
| getCrawlEndData | () | Get completion data (time, points, completed, disqualified) |
| getCrawlRuntimeData | () | Get live state (position, direction, current pathnode) |
| getTrailInfo | (trailId) | Get trail metadata |
| isCrawlActive | () | Check if a crawl is currently running |
| getActiveCrawlerId | () | Get the active crawler's vehicle ID |
| getAllTrails | () | List all available trails |
| getAllStartingPositions | () | List all starting positions |
| getPlayerTrailStats | (trailId) | Get player's best scores for a trail |
| getDynamicObjectsFromPrefab | (prefabId, dynamicName) | Find dynamic objects in a prefab |
| applyPenalty | (penaltyType) | Apply a named penalty to the active crawler |
| getPenaltyTypes | () | Get list of penalty type names |
| getLastRecoveryCheckpointIndex | () | Get index of last recovery checkpoint |
| setRecoveryCheckpoint | (checkpoint) | Set a manual recovery checkpoint |
| cleanup | () | Stop crawl and clear state |
How It Works
-- Load and configure a trail
local trail = gameplay_crawl_crawlFlowgraphBridge.loadCrawlTrail(trailId)
gameplay_crawl_crawlFlowgraphBridge.configureCrawl(trail)
-- Start the crawl
gameplay_crawl_crawlFlowgraphBridge.startCrawl(vehicleId)
-- Check runtime data
local data = gameplay_crawl_crawlFlowgraphBridge.getCrawlRuntimeData()
print("Time: " .. data.currentTime .. " Points: " .. data.points)
-- Stop and cleanup
gameplay_crawl_crawlFlowgraphBridge.cleanup()Penalty Types
boundaryViolation, drivingBackwards, gateTouch, vehicleReset, wrongDirection, skippedCheckpoint, vehicleFlippedUpright, dnf
Key Behaviors
- Maintains its own
bridgeStatewithactiveTrail,activeCrawlerId,isActive - On reset, teleports the vehicle back to the starting position using
spawn.safeTeleport - Listens for
onCrawlStarted,onCrawlResultsShown,onCrawlPathnodeReachedhooks - Trail info includes name, description, path/boundary IDs, rules, prefabs, and metadata
Hooks / Lifecycle
| Function | Description |
|---|---|
onCrawlStarted | Updates bridge state when crawl begins |
onCrawlResultsShown | Handles results display |
onCrawlPathnodeReached | Tracks pathnode progress |
See Also
- crawl/boundary - Crawl Boundary System - Related reference
- crawl/debug - Crawl Debug Window - Related reference
- crawl/display - Crawl UI Messages - Related reference
- Gameplay Systems Guide - Guide
Crawl Boundaries
Reference for `gameplay_crawl_boundary`, which manages spatial boundaries for rock crawling trails. Spawns animated flag markers along boundaries, checks crawler positions against boundary zones, and
Crawl Debug
Reference for `gameplay_crawl_debug`, which provides an ImGui debug window displaying real-time crawl state information including trail data, vehicle info, penalty system, infraction data, path nodes,