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API ReferenceGE Extensionsflowgraphnodesenvironment

Bullet Time

- **File:** `extensions/flowgraph/nodes/environment/setBulletTime.lua`

Overview

  • File: extensions/flowgraph/nodes/environment/setBulletTime.lua
  • Name: Bullet Time
  • Category: repeat_instant
  • Icon: av_timer
  • Description: Slows down or speeds up the passage of simulation time (slow motion effect).

Pin Schema

Input Pins

NameTypeDescription
instantboolIf true, time scale changes instantly. Otherwise it ramps gradually. Hidden.
valuenumberTime scale factor (0–1). 0 pauses the game, 1 is normal speed. Slider.

Output Pins

None.

Behavior

  • work(): When flow is active:
    • If value is 0, calls simTimeAuthority.pause(true) to pause.
    • Otherwise, sets time scale via simTimeAuthority.setInstant() (if instant) or simTimeAuthority.set() (for gradual ramp), then unpauses.
  • _executionStopped(): Resets time scale to 1 (normal speed) via simTimeAuthority.set(1).

Notes

  • The value pin has a slider gizmo configured for 0–1 float range.
  • Cleanup on stop ensures the game returns to normal speed when the flowgraph ends.
  • The gradual ramp mode (default) provides a cinematic slow-motion transition.

Tags

#flowgraph #node #ge #environment #bullettime #slowmo #simulation


Additional Exports

postInit()

  • name - string - (see source)

  • icon - string - (see source)

  • description - string - (see source)

  • category - string - (see source)

  • pinSchema - table - (see source)

  • tags - table - (see source)


See Also

  • Directional Gravity - Related reference
  • Get Cloud by ID - Related reference
  • Get Fog - Related reference
  • FlowGraph Guide - Guide

Random Time of Day

- **File:** `extensions/flowgraph/nodes/environment/randomTimeOfDay.lua`

Set Cloud by ID Node

- **File:** `flowgraph/nodes/environment/setCloud.lua`

On this page

OverviewPin SchemaInput PinsOutput PinsBehaviorNotesTagsAdditional ExportspostInit()See Also