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API ReferenceGE Extensionsflowgraphnodesaudio

Audio Fade In (Flowgraph Node)

- **Node Name:** `Audio Fade In`

Overview

  • Node Name: Audio Fade In
  • Icon: audiotrack
  • Category: once_f_duration
  • Tags: sound, audio, volume
  • File: extensions/flowgraph/nodes/audio/fadeIn.lua

Fades the global audio volume up from silence.

Pin Schema

Input Pins

PinTypeDefaultDescription
durationnumber1Duration of fade in seconds

Output Pins

Standard once_f_duration pins (flow, started, finished).

Behavior

  • workOnce() - Sets SFX global parameter g_FadeTimeMS to duration * 1000 and g_GameLoading to 0 (not loading = audio fades in). Sets duration state to started.
  • work() - Tracks elapsed time via self.timer using self.mgr.dtReal. Sets duration state to finished when timer exceeds duration.
  • reset() - Resets timer, duration state, and SFX parameters to defaults (g_FadeTimeMS = 0, g_GameLoading = 0).

Notes

  • Uses SFXSystem.setGlobalParameter() for the actual audio fade - this is the engine-level global volume system.
  • The difference from fadeOut is g_GameLoading = 0 (fade in) vs g_GameLoading = 1 (fade out).

See Also

  • Audio Channel Fade (Flowgraph Node) - Related reference
  • Audio Fade Out (Flowgraph Node) - Related reference
  • Play Sound (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Audio Channel Fade (Flowgraph Node)

- **Node Name:** `Audio Channel Fade`

Audio Fade Out (Flowgraph Node)

- **Node Name:** `Audio Fade Out`

On this page

OverviewPin SchemaInput PinsOutput PinsBehaviorNotesSee Also