API ReferenceGE Extensionsflowgraphnodesactivity
Activity Reset Prefabs Node
Resets all vehicles inside prefabs loaded by the associated activity to their original positions. Category: `once_p_duration`.
Resets all vehicles inside prefabs loaded by the associated activity to their original positions. Category: once_p_duration.
Pins
Inputs
| Name | Type | Description |
|---|---|---|
flow | flow | Execution trigger (implicit from category) |
Behavior
C:workOnce(): Callsgameplay_missions_missionManager.resetActivityPrefabVehicles(self.mgr.activity)- Resets all vehicles within all activity-spawned prefabs to their original spawn transforms
- No output pins - fire-and-forget operation
Usage Example
-- Typically connected after a "retry" button or reset trigger:
-- [Request Abandon] → [Activity Reset Prefabs] → [Restart Flow]
-- Equivalent to:
gameplay_missions_missionManager.resetActivityPrefabVehicles(mission)Additional Exports
-
name-string- (see source) -
color-any- (see source) -
description-string- (see source) -
tags-table- (see source)
See Also
- Activity Attempt Node - Related reference
- Activity Flow Node - Related reference
- Activity Hook Trigger Node - Related reference
- FlowGraph Guide - Guide
Activity Hook Trigger Node
Triggers a named hook event on the mission module with custom data. Used for advanced activity communication. Category: `once_instant`.
Finish Mission Node (Activity Stop)
Stops the current mission/activity. Defers the actual stop to `_afterTrigger` to allow the current frame's flowgraph execution to complete. Category: implicit (flow-driven).