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API ReferenceGE Extensionsflowgraphnodesactivity

Activity Reset Prefabs Node

Resets all vehicles inside prefabs loaded by the associated activity to their original positions. Category: `once_p_duration`.

Resets all vehicles inside prefabs loaded by the associated activity to their original positions. Category: once_p_duration.


Pins

Inputs

NameTypeDescription
flowflowExecution trigger (implicit from category)

Behavior

  • C:workOnce(): Calls gameplay_missions_missionManager.resetActivityPrefabVehicles(self.mgr.activity)
  • Resets all vehicles within all activity-spawned prefabs to their original spawn transforms
  • No output pins - fire-and-forget operation

Usage Example

-- Typically connected after a "retry" button or reset trigger:
-- [Request Abandon] → [Activity Reset Prefabs] → [Restart Flow]

-- Equivalent to:
gameplay_missions_missionManager.resetActivityPrefabVehicles(mission)

Additional Exports

  • name - string - (see source)

  • color - any - (see source)

  • description - string - (see source)

  • tags - table - (see source)


See Also

  • Activity Attempt Node - Related reference
  • Activity Flow Node - Related reference
  • Activity Hook Trigger Node - Related reference
  • FlowGraph Guide - Guide

Activity Hook Trigger Node

Triggers a named hook event on the mission module with custom data. Used for advanced activity communication. Category: `once_instant`.

Finish Mission Node (Activity Stop)

Stops the current mission/activity. Defers the actual stop to `_afterTrigger` to allow the current frame's flowgraph execution to complete. Category: implicit (flow-driven).

On this page

PinsInputsBehaviorUsage ExampleAdditional ExportsSee Also