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server/commands - Camera & Input Commandsge_utils - Game Engine Utility Functionsmain.lua - GE Lua Entry Point & Game Loopmap.lua - Navigation Graph (AI Road Map)screenshot.lua - Screenshot Systemserver/server - Level Loading & Game ServerserverConnection - Client-Server Connection Manager`setSpawnpoint` - Default Spawn Point Persistence`simTimeAuthority` - Simulation Time & Bullet Time Control`spawn` - Vehicle Spawning & Safe Placement`suspensionFrequencyTester` - Suspension Natural Frequency Analysis
Career BranchesCareer System CoreCareer Save System
Career Computer MenuCareer Fuel SystemInspect VehicleVehicle InventoryLinear TutorialLoaner VehiclesCareer LogLogbookMarketplaceMission WrapperCareer Painting ModuleCareer Part Inventory ModuleCareer Part Shopping ModuleCareer Payment ModuleCareer Permissions ModuleCareer Playbook Writer ModuleCareer Player Abstract ModuleCareer Player Attributes ModuleCareer Player Driving ModuleCareer Quick Travel ModuleCareer Rentals ModuleCareer Reputation ModuleCareer Spawn Points ModuleCareer Speed Traps ModuleCareer Test Drive ModuleCareer Tether ModuleCareer Tuning ModuleCareer UI Utils ModuleCareer Unlock Flags ModuleCareer Value Calculator ModuleVehicle Class GroupingVehicle Deletion ServiceVehicle PerformanceVehicle Shopping

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BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

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Modding since 2024

API ReferenceGE Extensionscareermodules

Career Log

M.dependencies = {"career_saveSystem"}

Dependencies

M.dependencies = {"career_saveSystem"}

Simple file-based logging for career events. Appends timestamped log entries to career.log in the save directory on each save.


Public API

FunctionSignatureDescription
M.addLog(message, origin, severity)Add a log entry. Severity defaults to "I", origin defaults to ""

Hook Handlers

HookPurpose
M.onSaveCurrentSaveSlotFlush buffered log entries to file
M.onCareerModulesActivatedClear buffer, log "Loaded game"

Log Format

Each line in career.log:

timestamp|severity|origin|message

Example:

1700000000|I|inventory|Enter vehicle 3
1700000005|I|log|Save game to /saves/slot1/

Entries are buffered in memory and flushed to disk on each save.


See Also

  • logbook - Player-facing event log (UI)

Loaner Vehicles

M.dependencies = {"util_stepHandler"}

Logbook

M.dependencies = {'career_career'}

On this page

DependenciesPublic APIHook HandlersLog FormatSee Also